POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code
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@ -1,25 +1,79 @@
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<template>
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<div class="flex flex-col justify-center items-center h-dvh relative">
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<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
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<span class="text-white text-lg flex-1 text-center">Play</span>
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<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
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</svg>
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</button>
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<div class="flex flex-col justify-center items-center h-dvh relative col">
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<svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
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<circle cx="4" cy="12" r="3" fill="white">
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<animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
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</circle>
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<circle cx="12" cy="12" r="3" fill="white">
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<animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
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</circle>
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<circle cx="20" cy="12" r="3" fill="white">
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<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
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</circle>
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</svg>
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</div>
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</template>
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<script setup lang="ts" async>
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import config from '@/application/config'
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import type { HttpResponse, MapObject } from '@/application/types'
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import { MapObjectStorage } from '@/dexie/mapObjects'
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import { MapStorage } from '@/dexie/maps'
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// import type { Map } from '@/application/types'
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import type { Map } from '@/dexie/maps'
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import { useGameStore } from '@/stores/gameStore'
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import { ref } from 'vue'
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const gameStore = useGameStore()
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function continueBtnClick() {
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// Play music
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const audio = new Audio('/assets/music/login.mp3')
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audio.play()
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const mapStorage = new MapStorage()
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const mapObjectStorage = new MapObjectStorage()
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const totalItems = ref(0)
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const currentItem = ref(0)
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/**
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* Download map cache from the server and add them to the storage
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*/
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async function downloadMaps() {
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// Request to download maps
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const request = await fetch(config.server_endpoint + '/cache/maps')
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const response = (await request.json()) as HttpResponse<Map[]>
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if (!response.success) {
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console.error('Failed to download maps:', response.message)
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return
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}
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const maps = response.data ?? ([] as Map[])
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// Add maps to storage
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for (const map of maps) {
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await mapStorage.add(map)
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}
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}
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/**
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* Download map objects cache from the server and add them to the storage
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*/
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async function downloadMapObjects() {
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// Request to download map objects
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const request = await fetch(config.server_endpoint + '/cache/map_objects')
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const response = (await request.json()) as HttpResponse<MapObject[]>
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if (!response.success) {
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console.error('Failed to download map objects:', response.message)
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return
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}
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const mapObjects = response.data ?? ([] as MapObject[])
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// Add map objects to storage
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for (const mapObject of mapObjects) {
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await mapObjectStorage.add(mapObject)
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}
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}
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Promise.all([downloadMaps(), downloadMapObjects()]).then(() => {
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// Set isLoaded to true
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gameStore.game.isLoaded = true
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}
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})
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</script>
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