Applied to object list as well
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@ -41,7 +41,6 @@
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<div class="overflow-auto h-full w-[35%] flex flex-col relative">
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<div class="overflow-auto h-full w-[35%] flex flex-col relative">
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<TileList v-if="selectedCategory === 'tiles'" />
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<TileList v-if="selectedCategory === 'tiles'" />
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<ObjectList v-if="selectedCategory === 'objects'" />
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<ObjectList v-if="selectedCategory === 'objects'" />
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<ObjectList v-if="selectedCategory === 'objects'" />
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</div>
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</div>
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<div class="absolute w-[1px] bg-cyan-200 h-full top-0 left-1/2"></div>
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<div class="absolute w-[1px] bg-cyan-200 h-full top-0 left-1/2"></div>
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@ -7,7 +7,15 @@
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<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
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<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
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<div class="absolute left-0 bottom-0 w-full h-[1px] bg-cyan-200"></div>
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<div class="absolute left-0 bottom-0 w-full h-[1px] bg-cyan-200"></div>
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</div>
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</div>
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<a class="relative p-2.5 cursor-pointer" :class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }" v-for="(object, index) in filteredObjects" :key="index" @click="assetManagerStore.setSelectedObject(object as Object)">
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<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
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<div v-bind="wrapperProps" ref="elementToScroll">
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<a
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v-for="{ data: object } in list"
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:key="object.id"
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class="relative p-2.5 cursor-pointer block"
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:class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }"
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@click="assetManagerStore.setSelectedObject(object as Object)"
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>
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<div class="flex items-center gap-2.5">
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<div class="flex items-center gap-2.5">
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<div class="h-[28px] w-[75px] max-w-[75px] flex justify-center">
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<div class="h-[28px] w-[75px] max-w-[75px] flex justify-center">
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<img class="h-[28px]" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
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<img class="h-[28px]" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
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@ -16,6 +24,11 @@
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</div>
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</div>
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<div class="absolute left-0 bottom-0 w-full h-[1px] bg-cyan-200"></div>
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<div class="absolute left-0 bottom-0 w-full h-[1px] bg-cyan-200"></div>
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</a>
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</a>
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</div>
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<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-[50px] h-[50px] rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
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<img class="absolute invert w-[30px] h-[30px] left-1/2 top-1/2 translate-x-[-50%] translate-y-[-50%] rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
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</button>
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</div>
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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@ -25,6 +38,7 @@ import { onMounted, ref, computed } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useAssetStore } from '@/stores/assets'
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import { useAssetStore } from '@/stores/assets'
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import type { Object } from '@/types'
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import type { Object } from '@/types'
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import { useVirtualList } from '@vueuse/core'
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const gameStore = useGameStore()
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const gameStore = useGameStore()
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const objectUploadField = ref(null)
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const objectUploadField = ref(null)
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@ -33,10 +47,13 @@ const assetStore = useAssetStore()
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const searchQuery = ref('')
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const searchQuery = ref('')
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const hasScrolled = ref(false)
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const elementToScroll = ref()
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const handleFileUpload = (e: Event) => {
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const handleFileUpload = (e: Event) => {
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const files = (e.target as HTMLInputElement).files
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const files = (e.target as HTMLInputElement).files
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if (!files) return
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if (!files) return
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gameStore.connection.emit('gm:object:upload', files, (response: boolean) => {
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gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => {
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if (!response) {
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if (!response) {
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if (config.development) console.error('Failed to upload object')
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if (config.development) console.error('Failed to upload object')
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return
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return
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@ -44,26 +61,51 @@ const handleFileUpload = (e: Event) => {
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assetStore.fetchAssets()
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assetStore.fetchAssets()
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gameStore.connection.emit('gm:object:list', {}, (response: Object[]) => {
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gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
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assetManagerStore.setObjectList(response)
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assetManagerStore.setObjectList(response)
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})
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})
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})
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})
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}
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}
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const handleSearch = () => {
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const handleSearch = () => {
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// The filtering is handled by the computed property, so we don't need to do anything here
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// Trigger a re-render of the virtual list
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// This function is kept in case you want to add debounce or other functionality later
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virtualList.value?.scrollTo(0)
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}
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}
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const filteredObjects = computed(() => {
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const filteredObjects = computed(() => {
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if (!searchQuery.value) {
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if (!searchQuery.value) {
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return assetManagerStore.objectList
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return assetManagerStore.objectList
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}
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}
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return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
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return assetManagerStore.objectList.filter((object) =>
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object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
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)
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})
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})
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const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(
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filteredObjects,
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{
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itemHeight: 48,
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},
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)
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const virtualList = ref({ scrollTo })
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const onScroll = () => {
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let scrollTop = elementToScroll.value.style.marginTop.replace('px', '');
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if (scrollTop > 80) {
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hasScrolled.value = true
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} else if (scrollTop <= 80) {
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hasScrolled.value = false
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}
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}
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function toTop() {
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virtualList.value?.scrollTo(0)
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}
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onMounted(() => {
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onMounted(() => {
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gameStore.connection.emit('gm:object:list', {}, (response: Object[]) => {
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gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
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assetManagerStore.setObjectList(response)
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assetManagerStore.setObjectList(response)
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})
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})
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})
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})
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