diff --git a/src/scenes/mapScene.js b/src/scenes/mapScene.js
index 1c99e34..4a2ebd5 100644
--- a/src/scenes/mapScene.js
+++ b/src/scenes/mapScene.js
@@ -7,41 +7,34 @@ class Example extends Phaser.Scene
}
preload () {
- this.load.image('tiles', '/assets/tilesets/1.png');
+ this.load.image('tiles', '/assets/tilesets/default.png');
}
- /**
- * tile width: 63,
- * tile height: 32,
- * total w: 640,
- * total h: 4000,
- */
-
create () {
const mapData = new Phaser.Tilemaps.MapData({
- width: 63,
- height: 32,
- tileWidth: 63,
- tileHeight: 32,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
- format: Phaser.Tilemaps.Formats.ARRAY_2D
+ format: Phaser.Tilemaps.Formats.ARRAY_2D,
+ width: 10,
+ height: 10,
+ tileWidth: 64,
+ tileHeight: 32,
});
const map = new Phaser.Tilemaps.Tilemap(this, mapData);
- const tileset = map.addTilesetImage('1', 'tiles');
- const layer = map.createBlankLayer('layer', tileset, 350, 200);
+ const tileset = map.addTilesetImage('tiles', 'tiles');
+ const layer = map.createBlankLayer('layer', tileset);
const data = [
- [ 1, 2, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
- [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
+ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
+ [ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
+ [ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
+ [ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
+ [ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
+ [ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
+ [ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
+ [ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
+ [ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
+ [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
];
let y = 0;
@@ -53,11 +46,14 @@ class Example extends Phaser.Scene
y++;
});
- var cam = this.cameras.main;
+ // middle of the screen by default
+ const centerX = map.widthInPixels / 1.5;
+ const centerY = map.heightInPixels / 2;
+ layer.setPosition(centerX, centerY);
+ let cam = this.cameras.main;
this.input.on("pointermove", function (p) {
if (!p.isDown) return;
-
cam.scrollX -= (p.x - p.prevPosition.x) / cam.zoom;
cam.scrollY -= (p.y - p.prevPosition.y) / cam.zoom;
});