Refactor assetManager, renamed assetManager to assetStorage, renamed AssetT to AssetDataT, added better error handling in authentication service, continued working on dynamic asset loading for both maps and map editor
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69
src/storage/assetStorage.ts
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69
src/storage/assetStorage.ts
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import config from '@/config'
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import Dexie from 'dexie'
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import type { AssetDataT } from '@/types'
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export class AssetStorage {
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private db: Dexie
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constructor() {
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this.db = new Dexie('assets')
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this.db.version(1).stores({
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assets: 'key, group'
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})
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}
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async download(asset: AssetDataT) {
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try {
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// Check if the asset already exists, then check if updatedAt is newer
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const _asset = await this.db.table('assets').get(asset.key)
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if (_asset && _asset.updatedAt > asset.updatedAt) {
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return
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}
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// Download the asset
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const response = await fetch(config.server_endpoint + asset.data)
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const blob = await response.blob()
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// Store the asset in the database
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await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
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} catch (error) {
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console.error(`Failed to add asset ${asset.key}:`, error)
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}
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}
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async get(key: string) {
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try {
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const asset = await this.db.table('assets').get(key)
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if (asset) {
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return {
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...asset,
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data: URL.createObjectURL(asset.data) // Convert blob to data URL
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}
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}
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} catch (error) {
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console.error(`Failed to retrieve asset ${key}:`, error)
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}
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return null
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}
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async getByGroup(group: string) {
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try {
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const assets = await this.db.table('assets').where('group').equals(group).toArray()
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return assets.map((asset) => ({
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...asset,
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data: URL.createObjectURL(asset.data) // Convert blob to data URL
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}))
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} catch (error) {
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console.error(`Failed to retrieve assets for group ${group}:`, error)
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return []
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}
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}
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async delete(key: string) {
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try {
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await this.db.table('assets').delete(key)
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} catch (error) {
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console.error(`Failed to delete asset ${key}:`, error)
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}
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}
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}
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