Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP)
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@ -11,6 +11,7 @@
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@clear="clear"
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@open-maps="mapModal?.open"
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@open-settings="mapSettingsModal?.open"
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@open-teleport-settings="teleportModal?.open"
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@close-editor="mapEditor.toggleActive"
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@close-lists="tileList?.close"
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@closeLists="objectList?.close"
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@ -45,6 +46,7 @@ import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { Game, Scene } from 'phavuer'
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import { ref, useTemplateRef } from 'vue'
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import teleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
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const mapStorage = new MapStorage()
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const mapEditor = useMapEditorComposable()
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@ -54,6 +56,7 @@ const mapModal = useTemplateRef('mapModal')
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const tileList = useTemplateRef('tileList')
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const objectList = useTemplateRef('objectList')
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const mapSettingsModal = useTemplateRef('mapSettingsModal')
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const teleportSettings = useTemplateRef('teleportModal')
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const isLoaded = ref(false)
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@ -96,14 +99,8 @@ function save() {
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if (!currentMap) return
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const data = {
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...currentMap,
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mapId: currentMap.id,
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name: currentMap.name,
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width: currentMap.width,
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height: currentMap.height,
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tiles: currentMap.tiles,
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pvp: currentMap.pvp,
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mapEffects: currentMap.mapEffects,
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mapEventTiles: currentMap.mapEventTiles,
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placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
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}
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