diff --git a/src/components/World.vue b/src/components/World.vue index 303d880..b0a7757 100644 --- a/src/components/World.vue +++ b/src/components/World.vue @@ -27,7 +27,6 @@ const { width, height } = scene.cameras.main; const map = new Phaser.Tilemaps.Tilemap(scene, mapData); const tileset: Tileset|null = map.addTilesetImage('default', 'tiles'); const layer: Layer|null = map.createBlankLayer('layer', tileset); -layer.fixedToCamera = false; scene.cameras.main.scrollX = - map.widthInPixels / 2; scene.cameras.main.scrollY = - map.heightInPixels / 2; @@ -65,6 +64,6 @@ scene.cameras.main.centerOn(centerX, centerY) * Resources * https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e * https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser - * + * */ \ No newline at end of file