Somehwat improved default object position
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@ -35,15 +35,19 @@ const imageProps = computed(() => ({
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originY: props.placedMapObject.mapObject.originY
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}))
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// ... existing code ...
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function calculateObjectPlacement(mapObj: PlacedMapObject) : {x: number; y: number} {
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let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
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return {
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x: position.worldPositionX - mapObj.mapObject.frameWidth/2,
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y: position.worldPositionY-mapObj.mapObject.frameHeight/2+config.tile_size.height
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y: position.worldPositionY - mapObj.mapObject.frameHeight + (config.tile_size.height * 1.5)
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}
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}
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// ... existing code ...
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onMounted(async () => {
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await loadTexture(scene, {
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key: props.placedMapObject.mapObject.id,
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