Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts: # src/components/gameMaster/mapEditor/Map.vue # src/components/gameMaster/mapEditor/partials/MapObjectList.vue # src/components/gameMaster/mapEditor/partials/TileList.vue # src/components/screens/MapEditor.vue # src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
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@ -32,8 +32,18 @@ gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
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mapStore.removeCharacter(characterId)
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})
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gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
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mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
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})
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gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
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mapStore.updateCharacterPosition(data)
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// @TODO: Replace with universal class, composable or store
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if (data.characterId === gameStore.character?.id) {
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gameStore.character!.positionX = data.positionX
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gameStore.character!.positionY = data.positionY
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gameStore.character!.rotation = data.rotation
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}
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})
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onUnmounted(() => {
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