From d2abf8fda8b746d85a1c45d851919cc0b3f32166 Mon Sep 17 00:00:00 2001 From: Dennis Postma Date: Wed, 5 Feb 2025 17:01:27 +0100 Subject: [PATCH] #327 : Fixed map load bug after closing map editor --- src/components/game/map/Map.vue | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/components/game/map/Map.vue b/src/components/game/map/Map.vue index 5a35963..752ad90 100644 --- a/src/components/game/map/Map.vue +++ b/src/components/game/map/Map.vue @@ -15,7 +15,7 @@ import { MapStorage } from '@/storage/storages' import { useGameStore } from '@/stores/gameStore' import { useMapStore } from '@/stores/mapStore' import { useScene } from 'phavuer' -import { onUnmounted, shallowRef, watch } from 'vue' +import { onMounted, onUnmounted, shallowRef, watch } from 'vue' const scene = useScene() @@ -74,6 +74,11 @@ watch( } ) +onMounted(async () => { + if (!mapStore.mapId) return + await initialize() +}) + onUnmounted(() => { if (tileMap.value) { tileMap.value.destroyLayer('tiles') @@ -81,7 +86,6 @@ onUnmounted(() => { tileMap.value.destroy() } - mapStore.reset() gameStore.connection?.off('map:character:teleport') gameStore.connection?.off('map:character:join') gameStore.connection?.off('map:character:leave')