Showing placed map object works in both game and map editor, updated types, cleaned some logic
This commit is contained in:
@ -1,20 +1,21 @@
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<template>
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<MapTiles :key="mapStore.mapId" :tileMap :tileMapLayer />
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<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tileMap :tileMapLayer />
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<MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
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<PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
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<Characters v-if="tileMap && mapStore.characters" :tileMap />
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</template>
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<script setup lang="ts">
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import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
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import { unduplicateArray } from '@/application/utilities'
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import Characters from '@/components/game/map/Characters.vue'
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import MapTiles from '@/components/game/map/MapTiles.vue'
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import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
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import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapStore } from '@/stores/mapStore'
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import { onMounted, onUnmounted, shallowRef } from 'vue'
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import { createTileLayer, createTileMap } from '@/services/mapService'
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import { useScene } from 'phavuer'
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import { MapStorage } from '@/storage/storages'
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import { onUnmounted, shallowRef, watch } from 'vue'
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const scene = useScene()
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@ -54,17 +55,32 @@ gameStore.connection?.on('map:character:move', (data: { characterId: UUID; posit
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}
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})
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onMounted(async () => {
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async function initialize() {
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if (!mapStore.mapId) return
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const map = await mapStorage.get(mapStore.mapId)
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if (!map) return
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await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
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tileMap.value = createTileMap(scene, map)
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tileMapLayer.value = createTileLayer(tileMap.value, map)
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})
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tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles.flat()))
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}
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watch(
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() => mapStore.mapId,
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async () => {
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await initialize()
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}
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)
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onUnmounted(() => {
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if (tileMap.value) {
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tileMap.value.destroyLayer('tiles')
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tileMap.value.removeAllLayers()
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tileMap.value.destroy()
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}
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mapStore.reset()
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gameStore.connection?.off('map:character:teleport')
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gameStore.connection?.off('map:character:join')
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@ -3,7 +3,6 @@
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</template>
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<script setup lang="ts">
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import type { UUID } from '@/application/types'
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import Controls from '@/components/utilities/Controls.vue'
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import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
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import { MapStorage } from '@/storage/storages'
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@ -20,19 +19,14 @@ const props = defineProps<{
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tileMapLayer: Phaser.Tilemaps.TilemapLayer
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}>()
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loadTileTexturesFromMapTileArray(mapStore.mapId as UUID, scene)
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.then(() => mapStorage.get(mapStore.mapId))
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.then((mapData) => {
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if (!mapData || !mapData?.tiles) return
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})
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.catch((error) => console.error('Failed to initialize map:', error))
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onMounted(async () => {
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if (!mapStore.mapId) return
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const map = await mapStorage.get(mapStore.mapId)
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if (!map) return
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await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
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placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
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})
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</script>
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@ -8,6 +8,7 @@ import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
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import { MapStorage } from '@/storage/storages'
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import { useMapStore } from '@/stores/mapStore'
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import { onMounted, ref } from 'vue'
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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defineProps<{
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@ -1,16 +1,16 @@
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<template>
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<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
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<Image v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import type { PlacedMapObject, TextureData } from '@/application/types'
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import type { MapObject, PlacedMapObject } from '@/application/types'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { calculateIsometricDepth, tileToWorldXY } from '@/services/mapService'
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import { loadTexture } from '@/services/textureService'
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import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
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import { MapObjectStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed, onMounted } from 'vue'
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import { computed, onMounted, ref } from 'vue'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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@ -21,38 +21,55 @@ const props = defineProps<{
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tileMapLayer: TilemapLayer
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const gameStore = useGameStore()
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const mapEditor = useMapEditorComposable()
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const imageProps = computed(() => ({
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alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
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tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
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...calculateObjectPlacement(props.placedMapObject),
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flipX: props.placedMapObject.isRotated,
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texture: props.placedMapObject.mapObject.id,
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originX: props.placedMapObject.mapObject.originX,
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originY: props.placedMapObject.mapObject.originY
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}))
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const mapObject = ref<MapObject>()
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async function initialize() {
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if (!props.placedMapObject.mapObject) return
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/**
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* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
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* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
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*/
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if (typeof props.placedMapObject.mapObject === 'object') {
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// @ts-ignore
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props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
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}
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const mapObjectStorage = new MapObjectStorage()
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const _mapObject = await mapObjectStorage.get(props.placedMapObject.mapObject)
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if (!_mapObject) return
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mapObject.value = _mapObject
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await loadMapObjectTextures([_mapObject], scene)
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}
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function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
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let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
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return {
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x: position.worldPositionX - mapObj.mapObject.frameWidth / 2,
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y: position.worldPositionY - mapObj.mapObject.frameHeight / 2 + config.tile_size.height
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x: position.worldPositionX - mapObject.value!.frameWidth / 2,
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y: position.worldPositionY - mapObject.value!.frameHeight / 2 + config.tile_size.height
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}
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}
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loadTexture(scene, {
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key: props.placedMapObject.mapObject.id,
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data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
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group: 'map_objects',
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updatedAt: props.placedMapObject.mapObject.updatedAt,
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frameWidth: props.placedMapObject.mapObject.frameWidth,
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frameHeight: props.placedMapObject.mapObject.frameHeight
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} as TextureData).catch((error) => {
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console.error('Error loading texture:', error)
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const imageProps = computed(() => ({
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alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
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tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, mapObject.value!.frameWidth, mapObject.value!.frameHeight),
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...calculateObjectPlacement(props.placedMapObject),
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flipX: props.placedMapObject.isRotated,
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texture: mapObject.value!.id,
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originX: mapObject.value!.originX,
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originY: mapObject.value!.originY
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}))
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onMounted(async () => {
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await initialize()
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})
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</script>
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@ -1,6 +1,6 @@
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<template>
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<MapTiles ref="mapTiles" v-if="tileMap" :tileMap :tileMapLayer />
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<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap :tileMapLayer />
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<MapTiles ref="mapTiles" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
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<PlacedMapObjects ref="mapObjects" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
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<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap />
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</template>
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@ -10,6 +10,7 @@ import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue
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import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { createTileLayer, createTileMap } from '@/services/mapService'
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import { TileStorage } from '@/storage/storages'
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import { useScene } from 'phavuer'
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import { onBeforeUnmount, onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
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@ -74,11 +75,16 @@ function handlePointerUp(pointer: Phaser.Input.Pointer) {
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}
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}
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onMounted(() => {
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onMounted(async () => {
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let mapValue = mapEditor.currentMap.value
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if (!mapValue) return
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const tileStorage = new TileStorage()
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const allTiles = await tileStorage.getAll()
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const allTileIds = allTiles.map((tile) => tile.id)
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tileMap.value = createTileMap(scene, mapValue)
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tileMapLayer.value = createTileLayer(tileMap.value, mapValue)
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tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
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addEventListener('keydown', handleKeyDown)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
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@ -4,7 +4,7 @@
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</template>
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<script setup lang="ts">
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import type { Map as MapT, PlacedMapObject as PlacedMapObjectT, UUID } from '@/application/types'
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import type { MapObject, Map as MapT, PlacedMapObject as PlacedMapObjectT, UUID } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
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import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
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@ -36,9 +36,7 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
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if (!mapEditor.selectedMapObject.value) return
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const newPlacedMapObject: PlacedMapObjectT = {
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id: uuidv4() as UUID,
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depth: 0,
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map: map,
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id: uuidv4(),
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mapObject: mapEditor.selectedMapObject.value,
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isRotated: false,
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positionX: tile.x,
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@ -72,7 +70,7 @@ function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
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if (!existingPlacedMapObject) return
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// Select the object
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mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
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mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject as MapObject)
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}
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function moveMapObject(id: string, map: MapT) {
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@ -113,7 +111,7 @@ function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
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// If alt is pressed, select the object
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if (scene.input.activePointer.event.altKey) {
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mapEditor.setSelectedMapObject(placedMapObject.mapObject)
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mapEditor.setSelectedMapObject(placedMapObject.mapObject as MapObject)
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}
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}
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@ -1,7 +1,7 @@
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<template>
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<div class="flex justify-center items-center h-dvh relative">
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<Game :config="gameConfig" @create="createGame">
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<Scene name="main" @preload="preloadScene" @create="createScene">
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<Scene name="main" @preload="preloadScene">
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<Menu />
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<Hud />
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<Hotkeys />
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@ -29,7 +29,6 @@ import Menu from '@/components/game/gui/Menu.vue'
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import Map from '@/components/game/map/Map.vue'
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import { useGameStore } from '@/stores/gameStore'
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import { Game, Scene } from 'phavuer'
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import { onBeforeUnmount } from 'vue'
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const gameStore = useGameStore()
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@ -62,8 +61,4 @@ function preloadScene(scene: Phaser.Scene) {
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scene.load.image('blank_tile', '/assets/map/blank_tile.png')
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scene.load.image('waypoint', '/assets/waypoint.png')
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}
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function createScene(scene: Phaser.Scene) {}
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onBeforeUnmount(() => {})
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</script>
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@ -104,7 +104,7 @@ function save() {
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pvp: currentMap.pvp,
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mapEffects: currentMap.mapEffects,
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mapEventTiles: currentMap.mapEventTiles,
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placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject: { ...mapObject }, depth, isRotated, positionX, positionY })) ?? []
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placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
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}
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gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
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