Showing placed map object works in both game and map editor, updated types, cleaned some logic

This commit is contained in:
Dennis Postma 2025-02-05 02:27:18 +01:00
parent 027fdd7dac
commit d2b6d8dcb3
12 changed files with 134 additions and 112 deletions

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@ -26,7 +26,7 @@ export type TextureData = {
}
export type Tile = {
id: UUID
id: string
name: string
tags: any | null
createdAt: Date
@ -34,7 +34,7 @@ export type Tile = {
}
export type MapObject = {
id: UUID
id: string
name: string
tags: any | null
originX: number
@ -47,7 +47,7 @@ export type MapObject = {
}
export type Item = {
id: UUID
id: string
name: string
description: string | null
itemType: ItemType
@ -62,7 +62,7 @@ export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVE
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Map = {
id: UUID
id: string
name: string
width: number
height: number
@ -78,17 +78,15 @@ export type Map = {
}
export type MapEffect = {
id: UUID
id: string
map: Map
effect: string
strength: number
}
export type PlacedMapObject = {
id: UUID
map: Map
mapObject: MapObject
depth: number
id: string
mapObject: MapObject | string
isRotated: boolean
positionX: number
positionY: number
@ -102,8 +100,8 @@ export enum MapEventTileType {
}
export type MapEventTile = {
id: UUID
mapId: UUID
id: string
mapid: string
type: MapEventTileType
positionX: number
positionY: number
@ -111,7 +109,7 @@ export type MapEventTile = {
}
export type MapEventTileTeleport = {
id: UUID
id: string
mapEventTile: MapEventTile
toMap: Map
toPositionX: number
@ -120,7 +118,7 @@ export type MapEventTileTeleport = {
}
export type User = {
id: UUID
id: string
username: string
password: string
characters: Character[]
@ -140,7 +138,7 @@ export enum CharacterRace {
}
export type CharacterType = {
id: UUID
id: string
name: string
gender: CharacterGender
race: CharacterRace
@ -151,7 +149,7 @@ export type CharacterType = {
}
export type CharacterHair = {
id: UUID
id: string
name: string
sprite?: Sprite
gender: CharacterGender
@ -159,8 +157,8 @@ export type CharacterHair = {
}
export type Character = {
id: UUID
userId: UUID
id: string
userid: string
user: User
name: string
hitpoints: number
@ -187,14 +185,14 @@ export type MapCharacter = {
}
export type CharacterItem = {
id: UUID
id: string
character: Character
item: Item
quantity: number
}
export type CharacterEquipment = {
id: UUID
id: string
slot: CharacterEquipmentSlotType
characterItem: CharacterItem
}
@ -209,7 +207,7 @@ export enum CharacterEquipmentSlotType {
}
export type Sprite = {
id: UUID
id: string
name: string
createdAt: Date
updatedAt: Date
@ -256,6 +254,6 @@ export type WeatherState = {
}
export type mapLoadData = {
mapId: UUID
mapId: string
characters: MapCharacter[]
}

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@ -1,20 +1,21 @@
<template>
<MapTiles :key="mapStore.mapId" :tileMap :tileMapLayer />
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tileMap :tileMapLayer />
<MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<Characters v-if="tileMap && mapStore.characters" :tileMap />
</template>
<script setup lang="ts">
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onMounted, onUnmounted, shallowRef } from 'vue'
import { createTileLayer, createTileMap } from '@/services/mapService'
import { useScene } from 'phavuer'
import { MapStorage } from '@/storage/storages'
import { onUnmounted, shallowRef, watch } from 'vue'
const scene = useScene()
@ -54,17 +55,32 @@ gameStore.connection?.on('map:character:move', (data: { characterId: UUID; posit
}
})
onMounted(async () => {
async function initialize() {
if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId)
if (!map) return
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
tileMap.value = createTileMap(scene, map)
tileMapLayer.value = createTileLayer(tileMap.value, map)
})
tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles.flat()))
}
watch(
() => mapStore.mapId,
async () => {
await initialize()
}
)
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
mapStore.reset()
gameStore.connection?.off('map:character:teleport')
gameStore.connection?.off('map:character:join')

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@ -3,7 +3,6 @@
</template>
<script setup lang="ts">
import type { UUID } from '@/application/types'
import Controls from '@/components/utilities/Controls.vue'
import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
@ -20,19 +19,14 @@ const props = defineProps<{
tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>()
loadTileTexturesFromMapTileArray(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => {
if (!mapData || !mapData?.tiles) return
})
.catch((error) => console.error('Failed to initialize map:', error))
onMounted(async () => {
if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId)
if (!map) return
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
})
</script>

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@ -8,6 +8,7 @@ import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
defineProps<{

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@ -1,16 +1,16 @@
<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
<Image v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { PlacedMapObject, TextureData } from '@/application/types'
import type { MapObject, PlacedMapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { calculateIsometricDepth, tileToWorldXY } from '@/services/mapService'
import { loadTexture } from '@/services/textureService'
import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed, onMounted } from 'vue'
import { computed, onMounted, ref } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
@ -21,38 +21,55 @@ const props = defineProps<{
tileMapLayer: TilemapLayer
}>()
const gameStore = useGameStore()
const scene = useScene()
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
...calculateObjectPlacement(props.placedMapObject),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originX: props.placedMapObject.mapObject.originX,
originY: props.placedMapObject.mapObject.originY
}))
const mapObject = ref<MapObject>()
async function initialize() {
if (!props.placedMapObject.mapObject) return
/**
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
*/
if (typeof props.placedMapObject.mapObject === 'object') {
// @ts-ignore
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
}
const mapObjectStorage = new MapObjectStorage()
const _mapObject = await mapObjectStorage.get(props.placedMapObject.mapObject)
if (!_mapObject) return
mapObject.value = _mapObject
await loadMapObjectTextures([_mapObject], scene)
}
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
return {
x: position.worldPositionX - mapObj.mapObject.frameWidth / 2,
y: position.worldPositionY - mapObj.mapObject.frameHeight / 2 + config.tile_size.height
x: position.worldPositionX - mapObject.value!.frameWidth / 2,
y: position.worldPositionY - mapObject.value!.frameHeight / 2 + config.tile_size.height
}
}
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, mapObject.value!.frameWidth, mapObject.value!.frameHeight),
...calculateObjectPlacement(props.placedMapObject),
flipX: props.placedMapObject.isRotated,
texture: mapObject.value!.id,
originX: mapObject.value!.originX,
originY: mapObject.value!.originY
}))
onMounted(async () => {
await initialize()
})
</script>

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@ -1,6 +1,6 @@
<template>
<MapTiles ref="mapTiles" v-if="tileMap" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap :tileMapLayer />
<MapTiles ref="mapTiles" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap />
</template>
@ -10,6 +10,7 @@ import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { createTileLayer, createTileMap } from '@/services/mapService'
import { TileStorage } from '@/storage/storages'
import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
@ -74,11 +75,16 @@ function handlePointerUp(pointer: Phaser.Input.Pointer) {
}
}
onMounted(() => {
onMounted(async () => {
let mapValue = mapEditor.currentMap.value
if (!mapValue) return
const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id)
tileMap.value = createTileMap(scene, mapValue)
tileMapLayer.value = createTileLayer(tileMap.value, mapValue)
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
addEventListener('keydown', handleKeyDown)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)

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@ -4,7 +4,7 @@
</template>
<script setup lang="ts">
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT, UUID } from '@/application/types'
import type { MapObject, Map as MapT, PlacedMapObject as PlacedMapObjectT, UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
@ -36,9 +36,7 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (!mapEditor.selectedMapObject.value) return
const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4() as UUID,
depth: 0,
map: map,
id: uuidv4(),
mapObject: mapEditor.selectedMapObject.value,
isRotated: false,
positionX: tile.x,
@ -72,7 +70,7 @@ function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
if (!existingPlacedMapObject) return
// Select the object
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject as MapObject)
}
function moveMapObject(id: string, map: MapT) {
@ -113,7 +111,7 @@ function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
mapEditor.setSelectedMapObject(placedMapObject.mapObject)
mapEditor.setSelectedMapObject(placedMapObject.mapObject as MapObject)
}
}

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@ -1,7 +1,7 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<Scene name="main" @preload="preloadScene">
<Menu />
<Hud />
<Hotkeys />
@ -29,7 +29,6 @@ import Menu from '@/components/game/gui/Menu.vue'
import Map from '@/components/game/map/Map.vue'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer'
import { onBeforeUnmount } from 'vue'
const gameStore = useGameStore()
@ -62,8 +61,4 @@ function preloadScene(scene: Phaser.Scene) {
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
}
function createScene(scene: Phaser.Scene) {}
onBeforeUnmount(() => {})
</script>

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@ -104,7 +104,7 @@ function save() {
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects,
mapEventTiles: currentMap.mapEventTiles,
placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject: { ...mapObject }, depth, isRotated, positionX, positionY })) ?? []
placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {

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@ -63,8 +63,8 @@ export function useMapEditorComposable() {
selectedTile.value = tile
}
const setSelectedMapObject = (object: MapObject) => {
selectedMapObject.value = object
const setSelectedMapObject = (mapObject: MapObject) => {
selectedMapObject.value = mapObject
}
const setTeleportSettings = (settings: TeleportSettings) => {

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@ -1,5 +1,5 @@
import config from '@/application/config'
import type { Map as MapT, TextureData, Tile as TileT, UUID } from '@/application/types'
import type { MapObject, Map as MapT, TextureData, Tile as TileT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import { loadTexture } from '@/services/textureService'
import { MapStorage, TileStorage } from '@/storage/storages'
@ -39,11 +39,6 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, positionX: number, p
/**
* Can also be used to replace tiles
* @param map
* @param layer
* @param positionX
* @param positionY
* @param tileName
*/
export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
let tileImg = map.getTileset(tileName) as Tileset
@ -78,7 +73,6 @@ export const calculateIsometricDepth = (positionX: number, positionY: number, wi
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
// Load each tile into the scene
for (const tile of tiles) {
if (!tile) continue
const textureData = {
key: tile.id,
data: '/textures/tiles/' + tile.id + '.png',
@ -89,9 +83,10 @@ async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
}
}
export async function loadTileTexturesFromMapTileArray(map_id: UUID, scene: Phaser.Scene) {
const tileStorage = new TileStorage()
export async function loadTileTexturesFromMapTileArray(map_id: string, scene: Phaser.Scene) {
const mapStorage = new MapStorage()
const tileStorage = new TileStorage()
const map = await mapStorage.get(map_id)
if (!map) return
@ -101,19 +96,25 @@ export async function loadTileTexturesFromMapTileArray(map_id: UUID, scene: Phas
await loadTileTextures(tiles, scene)
}
export async function loadTileTexturesFromTileIds(tileIds: string[], scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getByIds(tileIds)
await loadTileTextures(tiles, scene)
}
export async function loadAllTileTextures(scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getAll()
await loadTileTextures(tiles, scene)
scene.load.start()
}
export async function loadMapObjectTextures(mapObjects: MapObject[], scene: Phaser.Scene) {
for (const mapObject of mapObjects) {
const textureData = {
key: mapObject.id,
data: '/textures/map_objects/' + mapObject.id + '.png',
group: 'map_objects',
updatedAt: mapObject.updatedAt,
frameWidth: mapObject.frameWidth,
frameHeight: mapObject.frameHeight
} as TextureData
await loadTexture(scene, textureData)
}
}
export function createTileMap(scene: Phaser.Scene, map: MapT) {
@ -129,19 +130,20 @@ export function createTileMap(scene: Phaser.Scene, map: MapT) {
return new Phaser.Tilemaps.Tilemap(scene, mapConfig)
}
export function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: MapT) {
const tilesArray = unduplicateArray(mapData?.tiles.flat())
export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: string[]) {
// Load tiles into tileset
const tilesetImages = tilesArray.map((tile: string, index: number) => {
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
// Create layer
const layer = tileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}

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@ -18,7 +18,7 @@ export const useMapStore = defineStore('map', {
}
},
actions: {
setMapId(mapId: UUID) {
setMapId(mapId: string) {
this.mapId = mapId
},
setCharacters(characters: MapCharacter[]) {
@ -27,11 +27,6 @@ export const useMapStore = defineStore('map', {
addCharacter(character: MapCharacter) {
this.characters.push(character)
},
updateCharacter(updatedCharacter: MapCharacter) {
const index = this.characters.findIndex((char) => char.character.id === updatedCharacter.character.id)
if (index !== -1) this.characters[index] = updatedCharacter
},
// Property is mapCharacter key
updateCharacterProperty<K extends keyof MapCharacter>(characterId: UUID, property: K, value: MapCharacter[K]) {
const character = this.characters.find((char) => char.character.id === characterId)
if (character) {