Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types
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@ -1,6 +1,6 @@
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<template>
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<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
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<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject @pointerup="() => (selectedZoneObject = zoneObject)" />
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<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
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<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="() => (selectedZoneObject = zoneObject)" />
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</template>
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<script setup lang="ts">
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@ -5,18 +5,23 @@
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<script setup lang="ts">
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import { ref, computed } from 'vue'
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import { Image, useScene } from 'phavuer'
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import { calculateIsometricDepth, loadTexture, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
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import { loadTexture } from '@/composables/gameComposable'
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import type { AssetDataT, ZoneObject } from '@/types'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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zoneObject: ZoneObject
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selectedZoneObject: ZoneObject | null
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movingZoneObject: ZoneObject | null
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}>()
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const scene = useScene()
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const isTextureLoaded = ref(false)
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const imageProps = computed(() => ({
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alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
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tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
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depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
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x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
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y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
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@ -40,4 +45,4 @@ loadTexture(scene, {
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.catch((error) => {
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console.error('Error loading texture:', error)
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})
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</script>
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</script>
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