Removed GM tools, added event listener for shift + G to open GM panel
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src/App.vue
13
src/App.vue
@ -1,6 +1,5 @@
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<template>
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<template>
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<Notifications />
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<Notifications />
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<GmTools v-if="gameStore.character?.role === 'gm'" />
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<GmPanel v-if="gameStore.character?.role === 'gm'" />
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<component :is="currentScreen" />
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<component :is="currentScreen" />
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</template>
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</template>
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@ -44,4 +43,16 @@ addEventListener('click', (event) => {
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const audio = new Audio('/assets/music/click-btn.mp3')
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const audio = new Audio('/assets/music/click-btn.mp3')
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audio.play()
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audio.play()
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})
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})
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// Watch for "G" key press and toggle the gm panel
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addEventListener('keydown', (event) => {
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if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
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// Check if no input is active
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if (event.repeat || event.isComposing || event.defaultPrevented) return
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if (event.key === 'G') {
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gameStore.toggleGmPanel()
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}
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})
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</script>
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</script>
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@ -6,6 +6,8 @@
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<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
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<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
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<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
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<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
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<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
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<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
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<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
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</div>
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</div>
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</template>
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</template>
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<template #modalBody>
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<template #modalBody>
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@ -21,8 +23,10 @@ import { ref } from 'vue'
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import Modal from '@/components/utilities/Modal.vue'
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import Modal from '@/components/utilities/Modal.vue'
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import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
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import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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const gameStore = useGameStore()
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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let toggle = ref('asset-manager')
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let toggle = ref('asset-manager')
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</script>
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</script>
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@ -1,44 +0,0 @@
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<template>
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<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
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<template #modalHeader>
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<h3 class="m-0 font-medium shrink-0 text-white">GM tools</h3>
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</template>
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<template #modalBody>
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<div class="content flex flex-col gap-2.5 m-4 h-20">
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<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="gameStore.toggleGmPanel()">Toggle GM panel</button>
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<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
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</div>
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</template>
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</Modal>
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</template>
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<script setup lang="ts">
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import Modal from '@/components/utilities/Modal.vue'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { useGameStore } from '@/stores/gameStore'
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import { onMounted, ref } from 'vue'
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const zoneEditorStore = useZoneEditorStore()
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const gameStore = useGameStore()
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const modalWidth = ref(200)
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const modalHeight = ref(170)
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let posXY = ref({ x: 0, y: 0 })
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onMounted(() => {
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window.addEventListener('resize', () => {
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posXY.value = customPositionGmPanel(modalWidth.value)
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})
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})
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const customPositionGmPanel = (modalWidth: number) => {
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const padding = 25
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const width = window.innerWidth
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const x = width - (modalWidth + 4) - 25
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const y = padding
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return { x, y }
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}
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posXY.value = customPositionGmPanel(modalWidth.value)
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</script>
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