Prevent loading anims more than once
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@ -72,6 +72,9 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
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// If the sprite is not animated, skip
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if (!sprite_action.isAnimated) continue
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// Check if animation already exists
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if (scene.anims.get(sprite_action.key)) continue
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// Add the animation to the scene
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const anim = scene.textures.get(sprite_action.key)
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scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
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