Fix for chat bubble
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@ -103,10 +103,13 @@ export function useCharacterSprite(scene: Phaser.Scene, tilemap: Phaser.Tilemaps
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characterSpriteId.value = spriteId
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await loadSpriteTextures(scene, spriteId)
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if (characterContainer.value) {
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characterContainer.value.setName(mapCharacter.character.name)
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}
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if (characterSprite.value) {
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characterSprite.value.setTexture(charTexture.value)
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characterSprite.value.setFlipX(isFlippedX.value)
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characterSprite.value.setName(mapCharacter.character.name)
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}
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updatePosition(mapCharacter.character.positionX, mapCharacter.character.positionY, mapCharacter.character.rotation)
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