WIP: updated zone manager to match with zone logic (dynamic asset/texture loading)
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@ -1,7 +1,7 @@
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<template>
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<Tiles @tilemap:create="tileMap = $event" />
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<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<ZoneTiles @tilemap:create="tileMap = $event" />
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<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<Toolbar @save="save" />
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@ -26,9 +26,9 @@ import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.v
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import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
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import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
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import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
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import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
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import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
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import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
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import ZoneTiles from '@/components/gameMaster/zoneEditor/ZoneTiles.vue'
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import ZoneObjects from '@/components/gameMaster/zoneEditor/ZoneObjects.vue'
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import ZoneEventTiles from '@/components/gameMaster/zoneEditor/ZoneEventTiles.vue'
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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