WIP: updated zone manager to match with zone logic (dynamic asset/texture loading)
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@ -5,15 +5,15 @@
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</template>
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<script setup lang="ts">
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import { ref, onUnmounted } from 'vue'
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { ref, onUnmounted, onMounted } from 'vue'
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import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
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import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
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import ZoneTiles from '@/components/zone/ZoneTiles.vue'
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import ZoneObjects from '@/components/zone/ZoneObjects.vue'
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import Characters from '@/components/zone/Characters.vue'
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import { loadZoneTiles } from '@/composables/zoneComposable'
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const scene = useScene()
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const gameStore = useGameStore()
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@ -36,7 +36,7 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
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zoneId: data.zone.id
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})
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await loadZoneTiles(data.zone, scene)
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await loadZoneTilesIntoScene(data.zone, scene)
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zoneStore.setZone(data.zone)
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zoneStore.setCharacters(data.characters)
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})
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@ -57,7 +57,7 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
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// Emit zone:character:join event to server and wait for response, then set zone and characters
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gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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await loadZoneTiles(response.zone, scene)
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await loadZoneTilesIntoScene(response.zone, scene)
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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@ -7,13 +7,14 @@ import config from '@/config'
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import { useScene } from 'phavuer'
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import { useZoneStore } from '@/stores/zoneStore'
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import { onBeforeUnmount } from 'vue'
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import { setLayerTiles } from '@/composables/zoneComposable'
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import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
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import Controls from '@/components/utilities/Controls.vue'
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import { unduplicateArray } from '@/utilities'
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const emit = defineEmits(['tilemap:create'])
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const zoneStore = useZoneStore()
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const scene = useScene()
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const zoneStore = useZoneStore()
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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@ -40,10 +41,9 @@ function createTilemap() {
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* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
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*/
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function createTileLayer() {
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const tilesFromZone = zoneStore.zone?.tiles || []
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const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
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const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
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const tilesetImages = Array.from(uniqueTiles).map((tile: any, index: number) => {
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const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
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return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
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}) as any
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