small clean up
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@ -69,13 +69,6 @@ tilesetImages.push(zone.addTilesetImage('blank_tile', 'blank_tile', config.tile_
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const tiles = zone.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 'blank_tile'))
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placeTile(zone, tiles, 0, 0, 'blank_tile')
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const pos = tileToWorldXY(tiles, 1, 1)
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const pos2 = tileToWorldXY(tiles, 1, 2)
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const pos3 = tileToWorldXY(tiles, 2, 1)
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console.log(pos)
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// Watch for changes in the zoneStore and update the layer
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// watch(
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// () => zoneEditorStore.object,
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@ -144,28 +137,6 @@ function save() {
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})
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}
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watch(
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() => assetStore.assets,
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() => {
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console.log('re-loading assets', assetStore.assets)
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.type === 'link') {
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scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value + '.png')
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}
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if (asset.type === 'base64') {
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scene.textures.addBase64(asset.key, asset.value)
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}
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})
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scene.load.start()
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scene.load.once('complete', () => {
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console.log('assets re-loaded')
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})
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},
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{ deep: true }
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)
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onBeforeMount(() => {
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exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, 'blank_tile')))
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socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId })
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