Replaced all event names with numbers for less bandwidth usage
This commit is contained in:
@ -34,6 +34,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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@ -65,7 +66,7 @@ if (selectedCharacterHair.value) {
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function removeCharacterHair() {
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if (!selectedCharacterHair.value) return
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gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove character hair')
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return
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@ -75,7 +76,7 @@ function removeCharacterHair() {
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}
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function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
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gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
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assetManagerStore.setCharacterHairList(response)
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if (unsetSelectedCharacterHair) {
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@ -93,7 +94,7 @@ function saveCharacterHair() {
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spriteId: characterSpriteId.value
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}
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gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => {
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if (!response) {
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console.error('Failed to save character type')
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return
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@ -113,7 +114,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
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onMounted(() => {
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if (!selectedCharacterHair.value) return
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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})
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})
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@ -32,6 +32,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import type { CharacterHair } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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@ -52,13 +53,13 @@ const handleSearch = () => {
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}
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const createNewCharacterHair = () => {
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gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
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if (!response) {
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console.error('Failed to create new character type')
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return
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}
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gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
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assetManagerStore.setCharacterHairList(response)
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})
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})
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@ -92,7 +93,7 @@ function toTop() {
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
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assetManagerStore.setCharacterHairList(response)
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})
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})
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@ -40,6 +40,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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@ -74,7 +75,7 @@ if (selectedCharacterType.value) {
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function removeCharacterType() {
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if (!selectedCharacterType.value) return
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gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove character type')
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return
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@ -84,7 +85,7 @@ function removeCharacterType() {
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}
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function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
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gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
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assetManagerStore.setCharacterTypeList(response)
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if (unsetSelectedCharacterType) {
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@ -103,7 +104,7 @@ function saveCharacterType() {
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spriteId: characterSpriteId.value
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}
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gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, (response: boolean) => {
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if (!response) {
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console.error('Failed to save character type')
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return
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@ -124,7 +125,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
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onMounted(() => {
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if (!selectedCharacterType.value) return
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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})
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})
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@ -32,6 +32,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import type { CharacterType } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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@ -52,13 +53,13 @@ const handleSearch = () => {
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}
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const createNewCharacterType = () => {
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gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
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if (!response) {
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console.error('Failed to create new character type')
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return
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}
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gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
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assetManagerStore.setCharacterTypeList(response)
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})
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})
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@ -92,7 +93,7 @@ function toTop() {
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
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gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
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assetManagerStore.setCharacterTypeList(response)
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})
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})
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@ -44,6 +44,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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@ -80,7 +81,7 @@ if (selectedItem.value) {
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function removeItem() {
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if (!selectedItem.value) return
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gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove item')
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return
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@ -90,7 +91,7 @@ function removeItem() {
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}
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function refreshItemList(unsetSelectedItem = true) {
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gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
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gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
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assetManagerStore.setItemList(response)
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if (unsetSelectedItem) {
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@ -110,7 +111,7 @@ function saveItem() {
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spriteId: itemSpriteId.value
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}
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gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
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if (!response) {
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console.error('Failed to save item')
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return
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@ -132,7 +133,7 @@ watch(selectedItem, (item: Item | null) => {
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onMounted(() => {
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if (!selectedItem.value) return
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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})
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})
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@ -29,6 +29,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import type { Item } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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@ -48,13 +49,13 @@ const handleSearch = () => {
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}
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const createNewItem = () => {
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gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
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if (!response) {
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console.error('Failed to create new item')
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return
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}
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gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
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gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
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assetManagerStore.setItemList(response)
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})
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})
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@ -88,7 +89,7 @@ function toTop() {
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
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gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
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assetManagerStore.setItemList(response)
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})
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})
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@ -43,6 +43,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import config from '@/application/config'
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import type { MapObject } from '@/application/types'
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import ChipsInput from '@/components/forms/ChipsInput.vue'
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@ -78,7 +79,7 @@ if (selectedMapObject.value) {
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}
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function removeObject() {
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gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove mapObject')
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return
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@ -88,7 +89,7 @@ function removeObject() {
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}
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function refreshObjectList(unsetSelectedMapObject = true) {
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gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
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gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
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assetManagerStore.setMapObjectList(response)
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if (unsetSelectedMapObject) {
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|
@ -28,6 +28,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import config from '@/application/config'
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import type { MapObject } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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@ -47,13 +48,13 @@ const elementToScroll = ref()
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const handleFileUpload = (e: Event) => {
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const files = (e.target as HTMLInputElement).files
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if (!files) return
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gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
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if (!response) {
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if (config.environment === 'development') console.error('Failed to upload map object')
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return
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}
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gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
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gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
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assetManagerStore.setMapObjectList(response)
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})
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})
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@ -92,7 +93,7 @@ function toTop() {
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
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gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
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assetManagerStore.setMapObjectList(response)
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})
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})
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|
@ -68,6 +68,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import type { Sprite, SpriteAction, UUID } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
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@ -97,7 +98,7 @@ if (selectedSprite.value) {
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}
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function deleteSprite() {
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gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to delete sprite')
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return
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@ -107,7 +108,7 @@ function deleteSprite() {
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}
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function copySprite() {
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gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to copy sprite')
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return
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@ -117,7 +118,7 @@ function copySprite() {
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}
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function refreshSpriteList(unsetSelectedSprite = true) {
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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if (unsetSelectedSprite) {
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@ -149,7 +150,7 @@ function saveSprite() {
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}) ?? []
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}
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gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, (response: boolean) => {
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if (!response) {
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console.error('Failed to save sprite')
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return
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|
@ -24,6 +24,7 @@
|
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</template>
|
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|
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import config from '@/application/config'
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import type { Sprite } from '@/application/types'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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@ -40,13 +41,13 @@ const hasScrolled = ref(false)
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const elementToScroll = ref()
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function newButtonClickHandler() {
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gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
|
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
|
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if (!response) {
|
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if (config.environment === 'development') console.error('Failed to create new sprite')
|
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return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
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@ -85,7 +86,7 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
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gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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||||
})
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||||
})
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|
@ -23,6 +23,7 @@
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||||
</template>
|
||||
|
||||
<script setup lang="ts">
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||||
import { SocketEvent } from '@/application/enums';
|
||||
import config from '@/application/config'
|
||||
import type { Tile } from '@/application/types'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
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||||
@ -56,7 +57,7 @@ watch(selectedTile, (tile: Tile | null) => {
|
||||
})
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||||
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async function deleteTile() {
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||||
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
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||||
gameStore.connection?.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
|
||||
if (!response) {
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||||
console.error('Failed to delete tile')
|
||||
return
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@ -67,7 +68,7 @@ async function deleteTile() {
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||||
}
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||||
function refreshTileList(unsetSelectedTile = true) {
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||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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||||
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
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assetManagerStore.setTileList(response)
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||||
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||||
if (unsetSelectedTile) {
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||||
|
@ -28,6 +28,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums';
|
||||
import config from '@/application/config'
|
||||
import type { Tile } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
@ -47,13 +48,13 @@ const elementToScroll = ref()
|
||||
const handleFileUpload = (e: Event) => {
|
||||
const files = (e.target as HTMLInputElement).files
|
||||
if (!files) return
|
||||
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
|
||||
gameStore.connection?.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.environment === 'development') console.error('Failed to upload tile')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
@ -92,7 +93,7 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
|
@ -35,6 +35,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums';
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
@ -56,7 +57,7 @@ const pvp = ref(false)
|
||||
defineExpose({ open: () => modalRef.value?.open() })
|
||||
|
||||
async function submit() {
|
||||
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
|
||||
gameStore.connection?.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
|
||||
if (!response) {
|
||||
return
|
||||
}
|
||||
|
@ -29,6 +29,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums';
|
||||
import type { Map, UUID } from '@/application/types'
|
||||
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
@ -61,14 +62,14 @@ async function fetchMaps() {
|
||||
}
|
||||
|
||||
function loadMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
|
||||
gameStore.connection?.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
|
||||
mapEditor.loadMap(response)
|
||||
})
|
||||
modalRef.value?.close()
|
||||
}
|
||||
|
||||
async function deleteMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
|
||||
gameStore.connection?.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
|
||||
if (!response) {
|
||||
gameStore.addNotification({
|
||||
title: 'Error',
|
||||
|
@ -39,6 +39,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums';
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
@ -58,7 +59,7 @@ defineExpose({
|
||||
onMounted(fetchMaps)
|
||||
|
||||
function fetchMaps() {
|
||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||
gameStore.connection?.emit(SocketEvent.GM_MAP_LIST, {}, (response: Map[]) => {
|
||||
mapList.value = response
|
||||
})
|
||||
}
|
||||
|
Reference in New Issue
Block a user