Replaced all event names with numbers for less bandwidth usage
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@ -128,6 +128,7 @@ import { useSoundComposable } from '@/composables/useSoundComposable'
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import { CharacterHairStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { SocketEvent } from '@/application/enums'
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const { playSound } = useSoundComposable()
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const gameStore = useGameStore()
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@ -141,10 +142,11 @@ const selectedHairId = ref<string | null>(null)
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// Fetch characters
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setTimeout(() => {
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gameStore.connection?.emit('character:list')
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console.log(SocketEvent.CHARACTER_LIST)
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gameStore.connection?.emit(SocketEvent.CHARACTER_LIST)
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}, 750)
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gameStore.connection?.on('character:list', (data: any) => {
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gameStore.connection?.on(SocketEvent.CHARACTER_LIST, (data: any) => {
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characters.value = data
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isLoading.value = false
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})
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@ -153,9 +155,7 @@ gameStore.connection?.on('character:list', (data: any) => {
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function loginWithCharacter() {
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if (!selectedCharacterId.value) return
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gameStore.connection?.emit(
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'character:connect',
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{
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gameStore.connection?.emit(SocketEvent.CHARACTER_CONNECT, {
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characterId: selectedCharacterId.value,
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characterHairId: selectedHairId.value
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},
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@ -167,7 +167,7 @@ function loginWithCharacter() {
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// Create character logics
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function createCharacter() {
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gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => {
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gameStore.connection?.emit(SocketEvent.CHARACTER_LIST, { name: newCharacterName.value }, (success: boolean) => {
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if (success) return
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isCreateNewCharacterModalOpen.value = false
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})
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@ -186,8 +186,8 @@ onMounted(async () => {
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})
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onBeforeUnmount(() => {
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gameStore.connection?.off('character:list')
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gameStore.connection?.off('character:connect')
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gameStore.connection?.off('character:create:success')
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gameStore.connection?.off(SocketEvent.CHARACTER_LIST)
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gameStore.connection?.off(SocketEvent.CHARACTER_CONNECT)
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gameStore.connection?.off(SocketEvent.CHARACTER_CREATE)
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})
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</script>
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@ -18,6 +18,7 @@
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</template>
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<script setup lang="ts">
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import { SocketEvent } from '@/application/enums';
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import config from '@/application/config'
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import 'phaser'
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import type { Map as MapT } from '@/application/types'
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@ -97,7 +98,7 @@ function save() {
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placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, isRotated, positionX, positionY }) => ({ id, mapObject, isRotated, positionX, positionY })) ?? []
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}
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gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
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gameStore.connection?.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => {
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mapStorage.update(response.id, response)
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})
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}
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