Replaced all event names with numbers for less bandwidth usage

This commit is contained in:
Dennis Postma 2025-02-11 23:13:15 +01:00
parent 5f2c7a09b1
commit dd1cc795de
26 changed files with 191 additions and 197 deletions

159
package-lock.json generated
View File

@ -2535,9 +2535,9 @@
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@ -2881,25 +2881,22 @@
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@ -2918,16 +2915,16 @@
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@ -3204,19 +3201,19 @@
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"url": "https://github.com/sponsors/isaacs"
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@ -3230,15 +3227,15 @@
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"license": "MIT",
"dependencies": {
"config-chain": "^1.1.13",
"editorconfig": "^1.0.4",
"glob": "^11.0.0",
"glob": "^10.4.2",
"js-cookie": "^3.0.5",
"nopt": "^8.0.0"
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@ -3787,32 +3784,22 @@
"license": "MIT"
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"url": "https://github.com/sponsors/isaacs"
}
},
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"dev": true,
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"engines": {
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},
"node_modules/pathe": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/pathe/-/pathe-1.1.2.tgz",
@ -3831,9 +3818,9 @@
}
},
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"resolved": "https://registry.npmjs.org/phaser/-/phaser-3.88.0.tgz",
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"license": "MIT",
"dependencies": {
"eventemitter3": "^5.0.1"
@ -3950,9 +3937,9 @@
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"type": "opencollective",
@ -4664,76 +4651,6 @@
"node": ">= 6"
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},
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@ -5363,9 +5280,9 @@
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"dev": true,
"license": "MIT",
"dependencies": {

View File

@ -3,3 +3,59 @@ export enum Direction {
NEGATIVE,
UNCHANGED
}
export enum SocketEvent {
CLOSE = '52',
DATA = '51',
CHARACTER_CONNECT = '50',
CHARACTER_CREATE = '49',
CHARACTER_DELETE = '48',
CHARACTER_LIST = '47',
GM_CHARACTERHAIR_CREATE = '46',
GM_CHARACTERHAIR_REMOVE = '45',
GM_CHARACTERHAIR_LIST = '44',
GM_CHARACTERHAIR_UPDATE = '43',
GM_CHARACTERTYPE_CREATE = '42',
GM_CHARACTERTYPE_REMOVE = '41',
GM_CHARACTERTYPE_LIST = '40',
GM_CHARACTERTYPE_UPDATE = '39',
GM_ITEM_CREATE = '38',
GM_ITEM_REMOVE = '37',
GM_ITEM_LIST = '36',
GM_ITEM_UPDATE = '35',
GM_MAPOBJECT_LIST = '34',
GM_MAPOBJECT_REMOVE = '33',
GM_MAPOBJECT_UPDATE = '32',
GM_MAPOBJECT_UPLOAD = '31',
GM_SPRITE_COPY = '30',
GM_SPRITE_CREATE = '29',
GM_SPRITE_DELETE = '28',
GM_SPRITE_LIST = '27',
GM_SPRITE_UPDATE = '26',
GM_TILE_DELETE = '25',
GM_TILE_LIST = '24',
GM_TILE_UPDATE = '23',
GM_TILE_UPLOAD = '22',
GM_MAP_CREATE = '21',
GM_MAP_DELETE = '20',
GM_MAP_REQUEST = '19',
GM_MAP_UPDATE = '18',
MAP_CHARACTER_MOVEERROR = '17',
DISCONNECT = '16',
USER_DISCONNECT = '15',
LOGIN = '14',
LOGGED_IN = '13',
NOTIFICATION = '12',
DATE = '11',
FAILED = '10',
COMPLETED = '9',
CONNECTION = '8',
WEATHER = '7',
CHARACTER_DISCONNECT = '6',
MAP_CHARACTER_ATTACK = '5',
MAP_CHARACTER_TELEPORT = '4',
MAP_CHARACTER_JOIN = '3',
MAP_CHARACTER_LEAVE = '2',
MAP_CHARACTER_MOVE = '1',
CHAT_MESSAGE = '0',
}

View File

@ -27,6 +27,7 @@ import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core'
import { useScene } from 'phavuer'
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
import { SocketEvent } from '@/application/enums'
const scene = useScene()
const gameStore = useGameStore()
@ -79,7 +80,7 @@ const scrollToBottom = () => {
})
}
gameStore.connection?.on('chat:message', (data: Chat) => {
gameStore.connection?.on(SocketEvent.CHAT_MESSAGE, (data: Chat) => {
chats.value.push(data)
scrollToBottom()
@ -144,7 +145,7 @@ onMounted(() => {
})
onBeforeUnmount(() => {
gameStore.connection?.off('chat:message')
gameStore.connection?.off(SocketEvent.CHAT_MESSAGE)
removeEventListener('keydown', focusChat)
})
</script>

View File

@ -10,10 +10,11 @@
import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue'
import { SocketEvent } from '@/application/enums'
const gameStore = useGameStore()
onUnmounted(() => {
gameStore.connection?.off('date')
gameStore.connection?.off(SocketEvent.DATE)
})
</script>

View File

@ -3,6 +3,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue'
import { useGameStore } from '@/stores/gameStore'
@ -16,15 +17,15 @@ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
mapStore.addCharacter(data)
})
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
// @TODO: Replace with universal class, composable or store
if (data.characterId === gameStore.character?.id) {
@ -34,13 +35,14 @@ gameStore.connection?.on('map:character:move', (data: { characterId: UUID; posit
}
})
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
onUnmounted(() => {
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_ATTACK)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_MOVE)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_JOIN)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_LEAVE)
})
</script>

View File

@ -16,6 +16,7 @@ import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
import { SocketEvent } from '@/application/enums'
const scene = useScene()
@ -28,7 +29,7 @@ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters)
})
@ -64,6 +65,6 @@ onUnmounted(() => {
tileMap.value.destroy()
}
gameStore.connection?.off('map:character:teleport')
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_TELEPORT)
})
</script>

View File

@ -34,6 +34,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -65,7 +66,7 @@ if (selectedCharacterHair.value) {
function removeCharacterHair() {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character hair')
return
@ -75,7 +76,7 @@ function removeCharacterHair() {
}
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) {
@ -93,7 +94,7 @@ function saveCharacterHair() {
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
@ -113,7 +114,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
onMounted(() => {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -32,6 +32,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { CharacterHair } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -52,13 +53,13 @@ const handleSearch = () => {
}
const createNewCharacterHair = () => {
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})
@ -92,7 +93,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})

View File

@ -40,6 +40,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -74,7 +75,7 @@ if (selectedCharacterType.value) {
function removeCharacterType() {
if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character type')
return
@ -84,7 +85,7 @@ function removeCharacterType() {
}
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) {
@ -103,7 +104,7 @@ function saveCharacterType() {
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
@ -124,7 +125,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
onMounted(() => {
if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -32,6 +32,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { CharacterType } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -52,13 +53,13 @@ const handleSearch = () => {
}
const createNewCharacterType = () => {
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
@ -92,7 +93,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})

View File

@ -44,6 +44,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -80,7 +81,7 @@ if (selectedItem.value) {
function removeItem() {
if (!selectedItem.value) return
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove item')
return
@ -90,7 +91,7 @@ function removeItem() {
}
function refreshItemList(unsetSelectedItem = true) {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
if (unsetSelectedItem) {
@ -110,7 +111,7 @@ function saveItem() {
spriteId: itemSpriteId.value
}
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
if (!response) {
console.error('Failed to save item')
return
@ -132,7 +133,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => {
if (!selectedItem.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -29,6 +29,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { Item } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -48,13 +49,13 @@ const handleSearch = () => {
}
const createNewItem = () => {
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new item')
return
}
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})
@ -88,7 +89,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})

View File

@ -43,6 +43,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import config from '@/application/config'
import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
@ -78,7 +79,7 @@ if (selectedMapObject.value) {
}
function removeObject() {
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove mapObject')
return
@ -88,7 +89,7 @@ function removeObject() {
}
function refreshObjectList(unsetSelectedMapObject = true) {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) {

View File

@ -28,6 +28,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import config from '@/application/config'
import type { MapObject } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
@ -47,13 +48,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object')
return
}
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
})
})
@ -92,7 +93,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
})
})

View File

@ -68,6 +68,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { Sprite, SpriteAction, UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
@ -97,7 +98,7 @@ if (selectedSprite.value) {
}
function deleteSprite() {
gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to delete sprite')
return
@ -107,7 +108,7 @@ function deleteSprite() {
}
function copySprite() {
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to copy sprite')
return
@ -117,7 +118,7 @@ function copySprite() {
}
function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) {
@ -149,7 +150,7 @@ function saveSprite() {
}) ?? []
}
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, (response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return

View File

@ -24,6 +24,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import config from '@/application/config'
import type { Sprite } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
@ -40,13 +41,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref()
function newButtonClickHandler() {
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite')
return
}
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
@ -85,7 +86,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -23,6 +23,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import config from '@/application/config'
import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
@ -56,7 +57,7 @@ watch(selectedTile, (tile: Tile | null) => {
})
async function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) {
console.error('Failed to delete tile')
return
@ -67,7 +68,7 @@ async function deleteTile() {
}
function refreshTileList(unsetSelectedTile = true) {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
if (unsetSelectedTile) {

View File

@ -28,6 +28,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import config from '@/application/config'
import type { Tile } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
@ -47,13 +48,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile')
return
}
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})
})
@ -92,7 +93,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})
})

View File

@ -35,6 +35,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
@ -56,7 +57,7 @@ const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() })
async function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
gameStore.connection?.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) {
return
}

View File

@ -29,6 +29,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { Map, UUID } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue'
@ -61,14 +62,14 @@ async function fetchMaps() {
}
function loadMap(id: UUID) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
gameStore.connection?.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
mapEditor.loadMap(response)
})
modalRef.value?.close()
}
async function deleteMap(id: UUID) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
gameStore.connection?.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
if (!response) {
gameStore.addNotification({
title: 'Error',

View File

@ -39,6 +39,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
@ -58,7 +59,7 @@ defineExpose({
onMounted(fetchMaps)
function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
gameStore.connection?.emit(SocketEvent.GM_MAP_LIST, {}, (response: Map[]) => {
mapList.value = response
})
}

View File

@ -128,6 +128,7 @@ import { useSoundComposable } from '@/composables/useSoundComposable'
import { CharacterHairStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { SocketEvent } from '@/application/enums'
const { playSound } = useSoundComposable()
const gameStore = useGameStore()
@ -141,10 +142,11 @@ const selectedHairId = ref<string | null>(null)
// Fetch characters
setTimeout(() => {
gameStore.connection?.emit('character:list')
console.log(SocketEvent.CHARACTER_LIST)
gameStore.connection?.emit(SocketEvent.CHARACTER_LIST)
}, 750)
gameStore.connection?.on('character:list', (data: any) => {
gameStore.connection?.on(SocketEvent.CHARACTER_LIST, (data: any) => {
characters.value = data
isLoading.value = false
})
@ -153,9 +155,7 @@ gameStore.connection?.on('character:list', (data: any) => {
function loginWithCharacter() {
if (!selectedCharacterId.value) return
gameStore.connection?.emit(
'character:connect',
{
gameStore.connection?.emit(SocketEvent.CHARACTER_CONNECT, {
characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value
},
@ -167,7 +167,7 @@ function loginWithCharacter() {
// Create character logics
function createCharacter() {
gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => {
gameStore.connection?.emit(SocketEvent.CHARACTER_LIST, { name: newCharacterName.value }, (success: boolean) => {
if (success) return
isCreateNewCharacterModalOpen.value = false
})
@ -186,8 +186,8 @@ onMounted(async () => {
})
onBeforeUnmount(() => {
gameStore.connection?.off('character:list')
gameStore.connection?.off('character:connect')
gameStore.connection?.off('character:create:success')
gameStore.connection?.off(SocketEvent.CHARACTER_LIST)
gameStore.connection?.off(SocketEvent.CHARACTER_CONNECT)
gameStore.connection?.off(SocketEvent.CHARACTER_CREATE)
})
</script>

View File

@ -18,6 +18,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import config from '@/application/config'
import 'phaser'
import type { Map as MapT } from '@/application/types'
@ -97,7 +98,7 @@ function save() {
placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, isRotated, positionX, positionY }) => ({ id, mapObject, isRotated, positionX, positionY })) ?? []
}
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
gameStore.connection?.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => {
mapStorage.update(response.id, response)
})
}

View File

@ -10,6 +10,7 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums';
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
@ -26,7 +27,7 @@ type Notification = {
}
function setupNotificationListener(connection: any) {
connection.on('notification', (data: Notification) => {
connection.on(SocketEvent.NOTIFICATION, (data: Notification) => {
gameStore.addNotification({
title: data.title,
message: data.message
@ -52,7 +53,7 @@ onMounted(() => {
onUnmounted(() => {
const connection = gameStore.connection
if (connection) {
connection.off('notification')
connection.off(SocketEvent.NOTIFICATION)
}
})
</script>

View File

@ -1,3 +1,4 @@
import { SocketEvent } from '@/application/enums';
import { getTile } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore'
import type { Ref } from 'vue'
@ -22,7 +23,7 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return
gameStore.connection?.emit('map:character:move', {
gameStore.connection?.emit(SocketEvent.MAP_CHARACTER_MOVE, {
positionX: pointerTile.x,
positionY: pointerTile.y
})
@ -49,7 +50,7 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
// Attack on CTRL
if (event.key === 'Control') {
gameStore.connection?.emit('map:character:attack')
gameStore.connection?.emit(SocketEvent.MAP_CHARACTER_ATTACK)
}
}
@ -65,9 +66,6 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
function moveCharacter() {
if (!gameStore.character) return
// Don't allow movement while attacking
if (gameStore.character.isAttacking) return
const { positionX, positionY } = gameStore.character
let newX = positionX
@ -81,7 +79,7 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
// Only emit if position changed
if (newX !== positionX || newY !== positionY) {
gameStore.connection?.emit('map:character:move', {
gameStore.connection?.emit(SocketEvent.MAP_CHARACTER_MOVE, {
positionX: newX,
positionY: newY
})

View File

@ -1,3 +1,4 @@
import { SocketEvent } from '@/application/enums';
import config from '@/application/config'
import type { Character, Notification, User, WorldSettings } from '@/application/types'
import { useCookies } from '@vueuse/integrations/useCookies'
@ -85,10 +86,10 @@ export const useGameStore = defineStore('game', {
})
// Let the server know the user is logged in
this.connection.emit('login')
this.connection.emit(SocketEvent.LOGIN)
// set user
this.connection.on('logged_in', (user: User) => {
this.connection.on(SocketEvent.LOGGED_IN, (user: User) => {
this.setUser(user)
})
@ -98,7 +99,7 @@ export const useGameStore = defineStore('game', {
})
// Listen for new date from socket
this.connection.on('date', (data: Date) => {
this.connection.on(SocketEvent.DATE, (data: Date) => {
this.world.date = new Date(data)
})
},
@ -106,7 +107,7 @@ export const useGameStore = defineStore('game', {
// Remove event listeners
this.connection?.off('connect_error')
this.connection?.off('reconnect_failed')
this.connection?.off('date')
this.connection?.off(SocketEvent.DATE)
this.connection?.disconnect()
useCookies().remove('token', {