feature/#215-dexie-caching-implementation
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@ -5,19 +5,16 @@
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</template>
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<script setup lang="ts">
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
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import { onBeforeUnmount, ref } from 'vue'
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import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
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import Tiles from '@/components/zone/Tiles.vue'
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import Objects from '@/components/zone/Objects.vue'
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import Characters from '@/components/zone/Characters.vue'
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import { loadAssets } from '@/composables/zoneComposable'
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const gameStore = useGameStore()
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const zoneStore = useZoneStore()
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const scene = useScene()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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@ -28,13 +25,6 @@ type zoneLoadData = {
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// Event listeners
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gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
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/**
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* This is the cause of the bug
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*/
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(data.zone.id)
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await loadAssets(scene)
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/**
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* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
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*/
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@ -61,16 +51,9 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
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zoneStore.updateCharacter(data)
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})
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onBeforeMount(() => {
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gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(response.zone.id)
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await loadAssets(scene)
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// Set zone and characters
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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onBeforeUnmount(() => {
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