diff --git a/src/components/Game.vue b/src/components/Game.vue
index 416488a..f2f5c3b 100644
--- a/src/components/Game.vue
+++ b/src/components/Game.vue
@@ -48,11 +48,11 @@ const bootScene = (scene: Phaser.Scene) => {
     cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom;
   });
 
-  const grid = scene.add.grid(0, 0, window.innerWidth, window.innerHeight, 64, 32, 0, 0, 0xff0000, 0.5).setOrigin(0, 0);
-
-  window.addEventListener('resize', () => {
-    grid.setSize(window.innerWidth, window.innerHeight);
-  });
+  // const grid = scene.add.grid(0, 0, window.innerWidth, window.innerHeight, 64, 32, 0, 0, 0xff0000, 0.5).setOrigin(0, 0);
+  //
+  // window.addEventListener('resize', () => {
+  //   grid.setSize(window.innerWidth, window.innerHeight);
+  // });
 }
 </script>
 
diff --git a/src/components/World.vue b/src/components/World.vue
index b908aa3..68201e6 100644
--- a/src/components/World.vue
+++ b/src/components/World.vue
@@ -8,7 +8,6 @@ import { refObj, TilemapLayer, useScene } from 'phavuer'
 import Player from '@/components/sprites/player/Player.vue'
 import config from '@/config'
 import type { Ref } from 'vue'
-import Layer = Phaser.GameObjects.Layer
 import Tileset = Phaser.Tilemaps.Tileset
 
 const scene = useScene()
@@ -25,8 +24,9 @@ const { width: tileSizeWidth } = mapData;
 const { width, height } = scene.cameras.main;
 const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
 const tileset: (Tileset|null) = map.addTilesetImage('default', 'tiles');
-const layer: (Layer|null) = map.createBlankLayer('layer', tileset);
+// const layer: (Layer|null) = map.createBlankLayer('layer', tileset);
 
+const layer:TilemapLayer = map.createBlankLayer('layer', tileset, 0, config.tile_size.y);
 const tilemapLayer: Ref<(TilemapLayer|undefined)> = refObj();
 
 const data: any = [