Teleport fix 💩
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@ -58,12 +58,14 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
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})
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}
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export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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export const loadAssets = (scene: Phaser.Scene, test): Promise<void> => {
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return new Promise((resolve) => {
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const gameStore = useGameStore()
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let addedLoad = false;
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gameStore.assets.forEach((asset) => {
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if (scene.load.textureManager.exists(asset.key)) return
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addedLoad = true;
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if (asset.group === 'sprite_animations') {
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scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
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} else {
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@ -71,9 +73,14 @@ export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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}
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})
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scene.load.start()
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scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
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if(addedLoad) {
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scene.load.start()
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scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
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console.log('resolved', gameStore.assets);
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resolve()
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})
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} else {
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resolve()
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})
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}
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})
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}
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