Refactored Character.vue as preparation for attack anims.
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36
src/components/game/character/partials/HealthBar.vue
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36
src/components/game/character/partials/HealthBar.vue
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<template>
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<Container :depth="999" :x="currentX" :y="currentY">
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<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
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<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
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<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
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</Container>
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</template>
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<script setup lang="ts">
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import type { MapCharacter } from '@/application/types'
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import { Container, RoundRectangle, Text, useGame } from 'phavuer'
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const props = defineProps<{
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mapCharacter: MapCharacter
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currentX: number
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currentY: number
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}>()
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const game = useGame()
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const createNicknameText = (text: Phaser.GameObjects.Text) => {
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text.setFontSize(13)
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text.setFontFamily('Arial')
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text.setOrigin(0.5, 9)
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text.setResolution(2)
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// Fix text alignment on Windows and Android
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if (game.device.os.windows || game.device.os.android) {
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text.setOrigin(0.5, 8)
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if (game.device.browser.firefox) {
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text.setOrigin(0.5, 9)
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}
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}
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}
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</script>
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