npm update, modal bug fix, separated logics for easier maintainability, modal fe bugfix

This commit is contained in:
2024-07-27 22:53:38 +02:00
parent 925bdb741e
commit e4cd0e041a
6 changed files with 224 additions and 214 deletions

View File

@ -4,23 +4,17 @@
<script setup lang="ts">
import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref, watch } from 'vue'
import { storeToRefs } from 'pinia'
import config from '@/config'
import { getTile, tileToWorldXY } from '@/services/zone'
import { onBeforeUnmount, ref } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGameStore } from '@/stores/game'
import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { useCameraControls } from '@/composables/useCameraControls'
interface Props {
layer: Phaser.Tilemaps.TilemapLayer
}
const props = defineProps<Props>()
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()
const { tool } = storeToRefs(zoneEditorStore)
const waypoint = ref({
visible: false,
@ -28,132 +22,9 @@ const waypoint = ref({
y: 0
})
const cam = ref(scene.cameras.main)
const isDragging = ref(false)
let pointerDownTimer: number | null = null
let pointerUpTimer: number | null = null
const { camera, isDragging } = useCameraControls(scene)
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera, isDragging)
const DRAG_DELAY = 150
const MOVE_RESET_DELAY = 100
const CAMERA_SPEED = 4 // Adjust this value to change arrow key movement speed
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = scene.cameras.main.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, props.layer)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(props.layer, pointerTile.x, pointerTile.y)
waypoint.value = {
visible: true,
x: worldPoint.position_x,
y: worldPoint.position_y + config.tile_size.y + 15
}
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (!isDragging.value) return
const { x, y, prevPosition } = pointer
cam.value.scrollX -= (x - prevPosition.x) / cam.value.zoom
cam.value.scrollY -= (y - prevPosition.y) / cam.value.zoom
}
function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
cam.value = scene.cameras.main
}
}
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent && (pointer.event.altKey || tool.value === 'move')) {
pointerDownTimer = setTimeout(() => {
isDragging.value = true
gameStore.setMovingCamera(true)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
}, DRAG_DELAY)
}
}
function onPointerUp() {
if (pointerDownTimer) {
clearTimeout(pointerDownTimer)
pointerDownTimer = null
}
isDragging.value = false
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
if (pointerUpTimer) {
clearTimeout(pointerUpTimer)
}
pointerUpTimer = setTimeout(() => {
gameStore.setMovingCamera(false)
}, MOVE_RESET_DELAY)
}
function handleKeyboardInput() {
const cursors = scene.input.keyboard?.createCursorKeys()
if (!cursors) return
if (cursors.left.isDown) {
cam.value.scrollX -= CAMERA_SPEED
}
if (cursors.right.isDown) {
cam.value.scrollX += CAMERA_SPEED
}
if (cursors.up.isDown) {
cam.value.scrollY -= CAMERA_SPEED
}
if (cursors.down.isDown) {
cam.value.scrollY += CAMERA_SPEED
}
if (cursors.left.isDown || cursors.right.isDown || cursors.up.isDown || cursors.down.isDown) {
gameStore.setMovingCamera(true)
} else {
gameStore.setMovingCamera(false)
}
}
function setupEventListeners() {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
scene.events.on(Phaser.Scenes.Events.UPDATE, handleKeyboardInput)
}
function cleanupEventListeners() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.off(Phaser.Input.Events.POINTER_UP, onPointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.events.off(Phaser.Scenes.Events.UPDATE, handleKeyboardInput)
if (pointerDownTimer) {
clearTimeout(pointerDownTimer)
pointerDownTimer = null
}
if (pointerUpTimer) {
clearTimeout(pointerUpTimer)
pointerUpTimer = null
}
}
watch(tool, (newTool) => {
if (newTool === 'move') {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
setupEventListeners()
onBeforeUnmount(cleanupEventListeners)
setupPointerHandlers()
onBeforeUnmount(cleanupPointerHandlers)
</script>