npm update, modal bug fix, separated logics for easier maintainability, modal fe bugfix
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46
src/composables/useCameraControls.ts
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46
src/composables/useCameraControls.ts
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import { ref } from 'vue'
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import { useGameStore } from '@/stores/game'
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export function useCameraControls(scene: Phaser.Scene): any {
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const gameStore = useGameStore()
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const camera = ref(scene.cameras.main)
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const isDragging = ref(false)
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let pointerDownTimer: number | null = null
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let pointerUpTimer: number | null = null
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const DRAG_DELAY = 150
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const MOVE_RESET_DELAY = 100
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function onPointerDown(pointer: Phaser.Input.Pointer) {
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if (pointer.event instanceof MouseEvent || pointer.event.altKey) {
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pointerDownTimer = setTimeout(() => {
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isDragging.value = true
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gameStore.setMovingCamera(true)
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}, DRAG_DELAY)
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}
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}
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function onPointerUp() {
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if (pointerDownTimer) {
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clearTimeout(pointerDownTimer)
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pointerDownTimer = null
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}
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isDragging.value = false
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if (pointerUpTimer) {
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clearTimeout(pointerUpTimer)
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}
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pointerUpTimer = setTimeout(() => {
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gameStore.setMovingCamera(false)
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}, MOVE_RESET_DELAY)
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}
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
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scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
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return {
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camera,
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isDragging
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}
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}
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92
src/composables/usePointerHandlers.ts
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92
src/composables/usePointerHandlers.ts
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import config from '@/config'
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import { computed, ref, type Ref, watch } from 'vue'
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import { getTile, tileToWorldXY } from '@/services/zone'
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import { useGameStore } from '@/stores/game'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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export function usePointerHandlers(
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scene: Phaser.Scene,
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layer: Phaser.Tilemaps.TilemapLayer,
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waypoint: Ref<{ visible: boolean; x: number; y: number }>,
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camera: Ref<Phaser.Cameras.Scene2D.Camera>,
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isDragging: Ref<boolean>
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) {
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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if (!pointerTile) {
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waypoint.value.visible = false
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return
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}
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value = {
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visible: true,
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x: worldPoint.position_x,
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y: worldPoint.position_y + config.tile_size.y + 15
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}
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}
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const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
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watch(isMoveTool, (newValue) => {
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if (newValue) {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
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} else {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
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}
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})
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (!isDragging.value) return
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const { x, y, prevPosition } = pointer
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camera.value.scrollX -= (x - prevPosition.x) / camera.value.zoom
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camera.value.scrollY -= (y - prevPosition.y) / camera.value.zoom
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}
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function clickTile(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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if (!pointerTile) {
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return
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}
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gameStore.connection?.emit('character:move', { position_x: pointerTile.x, position_y: pointerTile.y })
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}
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function handleZoom(pointer: Phaser.Input.Pointer, _: unknown, __: unknown, deltaY: number) {
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if (pointer.event instanceof WheelEvent && pointer.event.altKey) {
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
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camera.value = scene.cameras.main
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}
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}
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function setupPointerHandlers() {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
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scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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// These are for in-game only, not for in the zone editor
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if (!zoneEditorStore.active) {
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scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
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}
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}
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function cleanupPointerHandlers() {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
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scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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// These are for in-game only, not for in the zone editor
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if (!zoneEditorStore.active) {
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scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
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}
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}
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return {
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setupPointerHandlers,
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cleanupPointerHandlers
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}
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}
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