Char name improvement

This commit is contained in:
2024-08-18 23:14:50 +02:00
parent 260ac48da8
commit e7def2ecf1
4 changed files with 88 additions and 86 deletions

View File

@ -4,19 +4,14 @@
:x="currentX"
:y="currentY"
>
<RoundRectangle :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8" :radius="4" />
<RoundRectangle :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" :radius="4" />
<Text
@create="createText"
:text="props.character.name"
:origin-x="0.5"
:origin-y="7.5"
:style="{
fontFamily: 'Helvetica, Arial',
color: '#FFF',
fontSize: '14px'
}"
:origin-y="9"
/>
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x09ad19" :width="70" :height="3" :radius="5" />
<Image v-if="!props.character.characterType" texture="character" :origin-y="1" />
<Sprite
v-else
@ -107,7 +102,8 @@ const charTexture = computed(() => {
})
const createText = (text: Phaser.GameObjects.Text) => {
text.setLetterSpacing(1.5)
text.setFontSize(13)
text.setFontFamily('Arial')
}
onMounted(() => {