diff --git a/public/assets/waypoint.png b/public/assets/waypoint.png index 22afc8f..1468193 100644 Binary files a/public/assets/waypoint.png and b/public/assets/waypoint.png differ diff --git a/public/assets/zone/blank_tile.png b/public/assets/zone/blank_tile.png index 871b689..1736041 100644 Binary files a/public/assets/zone/blank_tile.png and b/public/assets/zone/blank_tile.png differ diff --git a/public/assets/zone/bt_tile.png b/public/assets/zone/bt_tile.png index 9899e12..93229fa 100644 Binary files a/public/assets/zone/bt_tile.png and b/public/assets/zone/bt_tile.png differ diff --git a/public/assets/zone/tp_tile.png b/public/assets/zone/tp_tile.png index 9000a37..5fe5b03 100644 Binary files a/public/assets/zone/tp_tile.png and b/public/assets/zone/tp_tile.png differ diff --git a/src/components/gameMaster/zoneEditor/ZoneEditor.vue b/src/components/gameMaster/zoneEditor/ZoneEditor.vue index b96b6e2..50ca06c 100644 --- a/src/components/gameMaster/zoneEditor/ZoneEditor.vue +++ b/src/components/gameMaster/zoneEditor/ZoneEditor.vue @@ -80,7 +80,7 @@ function createTilemap() { function createTileLayer() { const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })) - tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y })) + tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y })) const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer diff --git a/src/components/zone/Tiles.vue b/src/components/zone/Tiles.vue index c1aae44..4f30264 100644 --- a/src/components/zone/Tiles.vue +++ b/src/components/zone/Tiles.vue @@ -42,7 +42,7 @@ function createTileLayer() { }) as any // Add blank tile - tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y })) + tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y })) const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer layer.setDepth(0)