Started streamlining map editor with regular map logic
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src/components/gameMaster/mapEditor/Map.vue
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20
src/components/gameMaster/mapEditor/Map.vue
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<template>
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<MapTiles @tileMap:create="tileMap = $event" />
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<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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</template>
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<script setup lang="ts">
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import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
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import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
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import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { onUnmounted, shallowRef } from 'vue'
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const mapEditorStore = useMapEditorStore()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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onUnmounted(() => {
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mapEditorStore.reset()
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})
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</script>
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<template>
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<MapTiles @tileMap:create="tileMap = $event" />
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<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<Toolbar @save="save" @clear="clear" />
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<MapList />
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<TileList />
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<ObjectList />
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<MapSettings />
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<TeleportModal />
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</template>
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<script setup lang="ts">
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import { type Map } from '@/application/types'
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import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
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import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
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import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
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import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
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import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
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import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
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import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
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import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
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import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { onUnmounted, shallowRef } from 'vue'
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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function clear() {
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if (!mapEditorStore.map) return
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// Clear objects, event tiles and tiles
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mapEditorStore.map.placedMapObjects = []
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mapEditorStore.map.mapEventTiles = []
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mapEditorStore.triggerClearTiles()
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}
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function save() {
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if (!mapEditorStore.map) return
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const data = {
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mapId: mapEditorStore.map.id,
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name: mapEditorStore.mapSettings.name,
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width: mapEditorStore.mapSettings.width,
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height: mapEditorStore.mapSettings.height,
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tiles: mapEditorStore.map.tiles,
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pvp: mapEditorStore.map.pvp,
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mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
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mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
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placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
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}
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if (mapEditorStore.isSettingsModalShown) {
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mapEditorStore.toggleSettingsModal()
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}
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gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
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mapEditorStore.setMap(response)
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})
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}
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onUnmounted(() => {
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mapEditorStore.reset()
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})
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</script>
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