#217: Solved duplicate texture loading issue, #215: Finished Dexie implementation.

This commit is contained in:
2024-11-02 02:20:34 +01:00
parent a3532a5940
commit ed17e7f16e
5 changed files with 163 additions and 83 deletions

View File

@ -3,42 +3,62 @@ import { useGameStore } from '@/stores/gameStore'
import { AssetStorage } from '@/storage/assetStorage'
import config from '@/config'
const textureLoadingPromises = new Map<string, Promise<boolean>>()
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
const gameStore = useGameStore()
const assetStorage = new AssetStorage()
// Check if the texture is already loaded in Phaser
if (scene.textures.exists(assetData.key)) {
return true
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
return Promise.resolve(true)
}
// Check if the asset is already cached
let asset = await assetStorage.get(assetData.key)
// If asset is not found, download it
if (!asset) {
await assetStorage.download(assetData)
asset = await assetStorage.get(assetData.key)
// If there's already a loading promise for this texture, return it
if (textureLoadingPromises.has(assetData.key)) {
return await textureLoadingPromises.get(assetData.key)!
}
// If asset is found, add it to the scene
if (asset) {
return new Promise<boolean>((resolve) => {
scene.textures.addBase64(asset.key, asset.data)
scene.textures.once(`addtexture-${asset.key}`, () => {
gameStore.game.loadedAssets.push(asset)
resolve(true)
// Create new loading promise
const loadingPromise = (async () => {
// Check if the asset is already cached
let asset = await assetStorage.get(assetData.key)
// If asset is not found, download it
if (!asset) {
await assetStorage.download(assetData)
asset = await assetStorage.get(assetData.key)
}
// If asset is found, add it to the scene
if (asset) {
return new Promise<boolean>((resolve) => {
// Remove existing texture if it exists
if (scene.textures.exists(asset.key)) {
scene.textures.remove(asset.key)
}
scene.textures.addBase64(asset.key, asset.data)
scene.textures.once(`addtexture-${asset.key}`, () => {
gameStore.game.loadedAssets.push(assetData)
textureLoadingPromises.delete(assetData.key) // Clean up the promise
resolve(true)
})
})
})
}
}
return false
textureLoadingPromises.delete(assetData.key) // Clean up the promise
return Promise.resolve(false)
})()
// Store the loading promise
textureLoadingPromises.set(assetData.key, loadingPromise)
return loadingPromise
}
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
for await (const sprite_action of sprite_actions) {
await loadTexture(scene, {
key: sprite_action.key,
data: sprite_action.data,
@ -62,5 +82,5 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
repeat: -1
})
}
return true
}
return Promise.resolve(true)
}