Map editor improvements

This commit is contained in:
2025-01-05 00:07:55 +01:00
parent ae0841889b
commit ef807982a5
10 changed files with 57 additions and 57 deletions

View File

@ -1,5 +1,5 @@
<template>
<MapObject v-for="mapObject in mapStore.map?.mapObjects" :tilemap="tilemap" :mapObject />
<MapObject v-for="mapObject in mapStore.map?.mapObjects" :tilemap="tilemap" :placedMapObject />
</template>
<script setup lang="ts">

View File

@ -1,5 +1,5 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.mapObject.object.id)" v-bind="imageProps" />
<Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
@ -12,29 +12,29 @@ import { computed } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
mapObject: PlacedMapObject
placedMapObject: PlacedMapObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.mapObject.positionX, props.mapObject.positionY, props.mapObject.object.frameWidth, props.mapObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.mapObject.positionX, props.mapObject.positionY),
y: tileToWorldY(props.tilemap, props.mapObject.positionX, props.mapObject.positionY),
flipX: props.mapObject.isRotated,
texture: props.mapObject.object.id,
originY: Number(props.mapObject.object.originX),
originX: Number(props.mapObject.object.originY)
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.mapObject.object.id,
data: '/assets/objects/' + props.mapObject.object.id + '.png',
group: 'objects',
updatedAt: props.mapObject.object.updatedAt,
frameWidth: props.mapObject.object.frameWidth,
frameHeight: props.mapObject.object.frameHeight
key: props.placedMapObject.mapObject.id,
data: '/assets/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})