Map editor improvements
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@ -1,5 +1,5 @@
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<template>
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<MapObject v-for="mapObject in mapStore.map?.mapObjects" :tilemap="tilemap" :mapObject />
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<MapObject v-for="mapObject in mapStore.map?.mapObjects" :tilemap="tilemap" :placedMapObject />
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</template>
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<script setup lang="ts">
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@ -1,5 +1,5 @@
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<template>
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<Image v-if="gameStore.getLoadedAsset(props.mapObject.object.id)" v-bind="imageProps" />
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<Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
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</template>
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<script setup lang="ts">
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@ -12,29 +12,29 @@ import { computed } from 'vue'
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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mapObject: PlacedMapObject
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placedMapObject: PlacedMapObject
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}>()
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const gameStore = useGameStore()
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const scene = useScene()
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const imageProps = computed(() => ({
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depth: calculateIsometricDepth(props.mapObject.positionX, props.mapObject.positionY, props.mapObject.object.frameWidth, props.mapObject.object.frameHeight),
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x: tileToWorldX(props.tilemap, props.mapObject.positionX, props.mapObject.positionY),
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y: tileToWorldY(props.tilemap, props.mapObject.positionX, props.mapObject.positionY),
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flipX: props.mapObject.isRotated,
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texture: props.mapObject.object.id,
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originY: Number(props.mapObject.object.originX),
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originX: Number(props.mapObject.object.originY)
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depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
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x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
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y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
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flipX: props.placedMapObject.isRotated,
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texture: props.placedMapObject.mapObject.id,
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originY: Number(props.placedMapObject.mapObject.originX),
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originX: Number(props.placedMapObject.mapObject.originY)
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}))
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loadTexture(scene, {
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key: props.mapObject.object.id,
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data: '/assets/objects/' + props.mapObject.object.id + '.png',
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group: 'objects',
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updatedAt: props.mapObject.object.updatedAt,
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frameWidth: props.mapObject.object.frameWidth,
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frameHeight: props.mapObject.object.frameHeight
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key: props.placedMapObject.mapObject.id,
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data: '/assets/map_objects/' + props.placedMapObject.mapObject.id + '.png',
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group: 'map_objects',
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updatedAt: props.placedMapObject.mapObject.updatedAt,
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frameWidth: props.placedMapObject.mapObject.frameWidth,
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frameHeight: props.placedMapObject.mapObject.frameHeight
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} as AssetDataT).catch((error) => {
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console.error('Error loading texture:', error)
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})
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