This commit is contained in:
Dennis Postma 2024-07-09 01:11:53 +02:00
parent fd0a8a3d3b
commit f1a3d6b6e5
3 changed files with 61 additions and 30 deletions

View File

@ -3,10 +3,14 @@
<Controls :layer="tiles" /> <Controls :layer="tiles" />
<Container :depth="2"> <Container :depth="2">
<Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" /> <Image v-for="object in zoneObjects" :key="object.object.id" :x="tileToWorldX(zoneTilemap, object.position_x, object.position_y)" :y="tileToWorldY(zoneTilemap, object.position_x, object.position_y)" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" />
</Container> </Container>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" /> <Container :depth="3">
<!-- <Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" />-->
</Container>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
<Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" /> <Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" />
<Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" /> <Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" />
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" /> <ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
@ -23,10 +27,10 @@ import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/Tiles.vue' import Tiles from '@/components/utilities/zoneEditor/Tiles.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue' import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue'
import { placeTile, setAllTiles, tileToWorldXY } from '@/services/zone' import { placeTile, setAllTiles, tileToWorldX, tileToWorldXY, tileToWorldY } from '@/services/zone'
import { useAssetStore } from '@/stores/assets' import { useAssetStore } from '@/stores/assets'
import Objects from '@/components/utilities/zoneEditor/Objects.vue' import Objects from '@/components/utilities/zoneEditor/Objects.vue'
import type { ZoneObject } from '@/types' import type { ZoneEventTile, ZoneObject } from '@/types'
import { storeToRefs } from 'pinia' import { storeToRefs } from 'pinia'
import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue' import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue'
import Tileset = Phaser.Tilemaps.Tileset import Tileset = Phaser.Tilemaps.Tileset
@ -47,24 +51,17 @@ const zoneData = new Phaser.Tilemaps.MapData({
}) })
/** /**
* This array is used to store the tileset images * These variables are used to store the tileset images and the tilemap
* The tilesetImages are used to store the tileset images
* The zoneTilemap is used to store the tilemap
* The zoneTiles are used to store the tile data
* The zoneObjects are used to store the object data
*/ */
const tilesetImages: Tileset[] = [] const tilesetImages: Tileset[] = []
/**
* Create a new tilemap which will be used to draw the zone
*/
const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData) const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
/**
* This array is used to store the tileset key for each tile in the zone
*/
let zoneTiles = [] as string[][]; let zoneTiles = [] as string[][];
/**
* This array is used to store the objects in the zone
*/
const zoneObjects = ref<ZoneObject[]>([]) const zoneObjects = ref<ZoneObject[]>([])
const zoneEventTiles = ref<ZoneEventTile[]>([])
/** /**
* Walk through object and add them to the zone as tilesetImages * Walk through object and add them to the zone as tilesetImages
@ -99,9 +96,11 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
} }
if (zoneEditorStore.drawMode === 'object') { if (zoneEditorStore.drawMode === 'object') {
/**
* @TODO : when reloaded in zone editor, these aren't removed
*/
zoneObjects.value = zoneObjects.value.filter((object) => { zoneObjects.value = zoneObjects.value.filter((object) => {
const worldXY = tileToWorldXY(tiles, tile.x, tile.y) return object.position_x !== tile.x || object.position_y !== tile.y
return object.position_x !== worldXY.position_x || object.position_y !== worldXY.position_y
}) })
} }
} }
@ -123,13 +122,27 @@ function pencil(tile: Phaser.Tilemaps.Tile) {
zone: zoneEditorStore.zone, zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject.id, objectId: zoneEditorStore.selectedObject.id,
object: zoneEditorStore.selectedObject, object: zoneEditorStore.selectedObject,
position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x, position_x: tile.x,
position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y position_y: tile.y
}) })
// console.log(tileToWorldX(zoneTilemap, tile.x), tileToWorldY(zoneTilemap, tile.y))
console.log(tile.x, tile.y);
console.log(tileToWorldX(tiles, tile.x, tile.y), tileToWorldY(tiles, tile.x, tile.y))
// remove duplicates based on object, pos x and y // remove duplicates based on object, pos x and y
zoneObjects.value = zoneObjects.value.filter((object, index, self) => index === self.findIndex((t) => t.objectId === object.objectId && t.position_x === object.position_x && t.position_y === object.position_y)) zoneObjects.value = zoneObjects.value.filter((object, index, self) => index === self.findIndex((t) => t.objectId === object.objectId && t.position_x === object.position_x && t.position_y === object.position_y))
} }
if (zoneEditorStore.drawMode === 'blocking tile') {
zoneEventTiles.value.push({
id: Math.random(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
position_x: tile.x,
position_y: tile.y
})
}
} }
function paint(tile: Phaser.Tilemaps.Tile) { function paint(tile: Phaser.Tilemaps.Tile) {
@ -153,6 +166,12 @@ function save() {
}) })
} }
function clear() {
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
zoneTiles = exampleTilesArray
zoneObjects.value = []
}
onBeforeMount(() => { onBeforeMount(() => {
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile'))) exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
zoneTiles = exampleTilesArray zoneTiles = exampleTilesArray
@ -162,6 +181,7 @@ onBeforeMount(() => {
zoneTiles = zoneEditorStore.zone.tiles zoneTiles = zoneEditorStore.zone.tiles
} }
zoneObjects.value = zoneEditorStore.zone?.zoneObjects ?? [] zoneObjects.value = zoneEditorStore.zone?.zoneObjects ?? []
zoneEventTiles.value = zoneEditorStore.zone?.zoneEventTiles ?? []
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {

View File

@ -9,15 +9,6 @@ export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLaye
return tile return tile
} }
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number) {
const worldPoint = layer.tileToWorldX(pos_x)
return worldPoint + config.tile_size.y
}
export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_y: number) {
return layer.tileToWorldY(pos_y)
}
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) { export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y) const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
const position_x = worldPoint.x + config.tile_size.y const position_x = worldPoint.x + config.tile_size.y
@ -26,6 +17,16 @@ export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number
return { position_x, position_y } return { position_x, position_y }
} }
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y);
return worldPoint.x + config.tile_size.y;
}
export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y);
return worldPoint.y;
}
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) { export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
const tileImg = zone.getTileset(tileName) as Tileset const tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) return if (!tileImg) return

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@ -76,6 +76,7 @@ export type Zone = {
width: number width: number
height: number height: number
tiles: any // Using 'any' for Json type, consider using a more specific type if possible tiles: any // Using 'any' for Json type, consider using a more specific type if possible
zoneEventTiles: ZoneEventTile[]
zoneObjects: ZoneObject[] zoneObjects: ZoneObject[]
characters: Character[] characters: Character[]
chats: Chat[] chats: Chat[]
@ -93,6 +94,15 @@ export type ZoneObject = {
position_y: number position_y: number
} }
export type ZoneEventTile = {
id: number
zoneId: number
zone: Zone
type: "WARP" | "NPC" | "ITEM"
position_x: number
position_y: number
}
export type Chat = { export type Chat = {
id: number id: number
characterId: number characterId: number