Removed comment, updated types for sprite actions, minor modal component improvement, added components for better sprite management
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@ -216,11 +216,19 @@ export type Sprite = {
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characterTypes: CharacterType[]
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}
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export interface SpriteImage {
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url: string
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offset: {
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x: number
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y: number
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}
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}
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export type SpriteAction = {
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id: UUID
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sprite: Sprite
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action: string
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sprites: string[]
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sprites: SpriteImage[]
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originX: number
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originY: number
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frameWidth: number
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@ -21,9 +21,12 @@
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<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
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<Accordion v-for="action in spriteActions" :key="action.id">
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<template #header>
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<div class="flex justify-between items-center">
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<div class="flex items-center">
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{{ action.action }}
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<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
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<div class="ml-auto space-x-2">
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.prevent="openPreviewModal(action)">View</button>
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<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
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</div>
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</div>
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</template>
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<template #content>
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@ -50,6 +53,22 @@
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</form>
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</template>
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</Accordion>
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<Modal :is-modal-open="isModalOpen" :modal-width="300" :modal-height="420" :bg-style="'none'" @modal:close="isModalOpen = false">
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<template #modalHeader>
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<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
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</template>
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<template #modalBody>
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<div class="m-4 flex flex-col gap-4">
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<div v-if="selectedAction" class="flex flex-col items-center">
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<SpritePreview :sprites="selectedAction.sprites" :frame-rate="previewFps" />
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<div class="w-full mt-4">
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<label class="block mb-2 text-white">Frame Rate: {{ previewFps }} FPS</label>
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<input type="range" v-model.number="previewFps" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updatePreviewFps" />
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</div>
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</div>
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</div>
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</template>
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</Modal>
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</div>
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</div>
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</template>
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@ -58,7 +77,9 @@
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import type { Sprite, SpriteAction } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
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import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
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import Accordion from '@/components/utilities/Accordion.vue'
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import Modal from '@/components/utilities/Modal.vue'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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@ -176,6 +197,30 @@ watch(selectedSprite, (sprite: Sprite | null) => {
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spriteActions.value = sortSpriteActions(sprite.spriteActions)
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})
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// View sprite modal logic
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const isModalOpen = ref(false)
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const selectedAction = ref<SpriteAction | null>(null)
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const previewFps = ref(0)
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function openPreviewModal(action: SpriteAction) {
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selectedAction.value = action
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previewFps.value = action.frameRate || 0
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isModalOpen.value = true
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}
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watch(isModalOpen, (newValue) => {
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if (!newValue) {
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selectedAction.value = null
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previewFps.value = 0
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}
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})
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function updatePreviewFps() {
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if (selectedAction.value) {
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selectedAction.value.frameRate = previewFps.value
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}
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}
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onMounted(() => {
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if (!selectedSprite.value) return
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})
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@ -1,19 +1,43 @@
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<template>
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<div class="flex flex-wrap gap-3">
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<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
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<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
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<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
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<div class="absolute top-1 left-1 flex-row space-y-1">
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<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
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<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
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</svg>
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</button>
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<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
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<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
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<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
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<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
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<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
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</svg>
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</button>
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</div>
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<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
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<template #modalHeader>
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<h3 class="m-0 font-medium shrink-0 text-white">Action offset</h3>
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</template>
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<template #modalBody>
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<div class="m-4">
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<form method="post" @submit.prevent="saveOffset(index)" class="inline">
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<div class="gap-2.5 flex flex-wrap">
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<div class="form-field-half">
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<label for="offsetX">Offset X</label>
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<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
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</div>
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<div class="form-field-half">
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<label for="offsetY">Offset Y</label>
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<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
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</div>
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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</form>
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</div>
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</template>
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</Modal>
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</div>
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<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
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<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
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@ -25,10 +49,19 @@
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</template>
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<script setup lang="ts">
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import Modal from '@/components/utilities/Modal.vue'
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import { ref } from 'vue'
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interface SpriteImage {
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url: string
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offset: {
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x: number
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y: number
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}
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}
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interface Props {
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modelValue: string[]
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modelValue: SpriteImage[]
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}
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const props = withDefaults(defineProps<Props>(), {
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@ -36,11 +69,14 @@ const props = withDefaults(defineProps<Props>(), {
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})
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const emit = defineEmits<{
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(e: 'update:modelValue', value: string[]): void
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(e: 'update:modelValue', value: SpriteImage[]): void
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(e: 'close'): void
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}>()
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const fileInput = ref<HTMLInputElement | null>(null)
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const draggedIndex = ref<number | null>(null)
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const selectedImageIndex = ref<number | null>(null)
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const tempOffset = ref({ x: 0, y: 0 })
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const triggerFileInput = () => {
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fileInput.value?.click()
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@ -61,19 +97,25 @@ const onDrop = (event: DragEvent) => {
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const handleFiles = (files: FileList) => {
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Array.from(files).forEach((file) => {
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if (file.type.startsWith('image/')) {
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const reader = new FileReader()
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reader.onload = (e) => {
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if (typeof e.target?.result === 'string') {
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updateImages([...props.modelValue, e.target.result])
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}
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}
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reader.readAsDataURL(file)
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if (!file.type.startsWith('image/')) {
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return
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}
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const reader = new FileReader()
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reader.onload = (e) => {
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if (typeof e.target?.result === 'string') {
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const newImage: SpriteImage = {
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url: e.target.result,
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offset: { x: 0, y: 0 }
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}
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updateImages([...props.modelValue, newImage])
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}
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}
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reader.readAsDataURL(file)
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})
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}
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const updateImages = (newImages: string[]) => {
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const updateImages = (newImages: SpriteImage[]) => {
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emit('update:modelValue', newImages)
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}
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@ -101,4 +143,23 @@ const drop = (event: DragEvent, dropIndex: number) => {
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}
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draggedIndex.value = null
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}
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const openOffsetModal = (index: number) => {
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selectedImageIndex.value = index
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tempOffset.value = { ...props.modelValue[index].offset }
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}
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const closeOffsetModal = () => {
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selectedImageIndex.value = null
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}
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const saveOffset = (index: number) => {
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const newImages = [...props.modelValue]
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newImages[index] = {
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...newImages[index],
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offset: { ...tempOffset.value }
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}
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updateImages(newImages)
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closeOffsetModal()
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}
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</script>
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@ -0,0 +1,85 @@
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<template>
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<div class="relative">
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<div
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class="sprite-container bg-gray-800"
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:style="{
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width: `${maxWidth}px`,
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height: `${maxHeight}px`,
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position: 'relative',
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overflow: 'hidden'
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}"
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>
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<img
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v-for="(sprite, index) in sprites"
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:key="index"
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:src="sprite.url"
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alt="Sprite"
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:style="{
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position: 'absolute',
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left: `${sprite.offset?.x || 0}px`,
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bottom: `${sprite.offset?.y || 0}px`,
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display: currentFrame === index ? 'block' : 'none'
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}"
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@load="updateContainerSize"
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/>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { SpriteImage } from '@/application/types'
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import { onMounted, onUnmounted, ref, watch } from 'vue'
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const props = defineProps<{
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sprites: SpriteImage[]
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frameRate: number
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}>()
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const currentFrame = ref(0)
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const maxWidth = ref(250)
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const maxHeight = ref(250)
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let animationInterval: number | null = null
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function updateContainerSize(event: Event) {
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const img = event.target as HTMLImageElement
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maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
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maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
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}
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function updateAnimation() {
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stopAnimation()
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if (props.frameRate <= 0 || props.sprites.length === 0) {
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currentFrame.value = 0
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return
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}
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animationInterval = window.setInterval(() => {
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currentFrame.value = (currentFrame.value + 1) % props.sprites.length
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}, 1000 / props.frameRate)
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}
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function stopAnimation() {
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if (animationInterval) {
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clearInterval(animationInterval)
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animationInterval = null
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}
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}
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watch(() => props.frameRate, updateAnimation, { immediate: true })
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watch(() => props.sprites, updateAnimation, { immediate: true })
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onMounted(() => {
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updateAnimation()
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})
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onUnmounted(() => {
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stopAnimation()
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})
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</script>
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<style scoped>
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.sprite-container {
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border: 1px solid rgba(255, 255, 255, 0.1);
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border-radius: 4px;
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}
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</style>
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</div>
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<div class="form-field-half">
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<label for="name">Width</label>
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<input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
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<input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" />
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</div>
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<div class="form-field-half">
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<label for="name">Height</label>
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<input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
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<input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" />
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</div>
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<div class="form-field-full">
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<label for="name">PVP enabled</label>
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<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
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<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
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</button>
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<button v-if="closable" @click="isModalOpenRef = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
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<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
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<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
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</button>
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</div>
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@ -81,7 +81,6 @@ const props = withDefaults(defineProps<ModalProps>(), {
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const emit = defineEmits<{
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'modal:open': []
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'modal:close': []
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'character:create': []
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}>()
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defineExpose({
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@ -157,6 +156,11 @@ function drag(event: MouseEvent) {
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y.value = dragState.initialY + (event.clientY - dragState.startY)
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}
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function closeModal() {
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isModalOpenRef.value = false
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emit('modal:close')
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}
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function toggleFullScreen() {
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if (isFullScreen.value) {
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Object.assign({ x, y, width, height }, preFullScreenState)
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@ -59,7 +59,6 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
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export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
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if (!sprite_id) return false
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// @TODO: Fix this
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const spriteStorage = new SpriteStorage()
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const sprite = await spriteStorage.get(sprite_id)
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