Improvement
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@ -5,9 +5,10 @@
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<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
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<div v-else>
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<Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
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<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @close-editor="mapEditor.toggleActive" @close-lists="list?.close" @open-lists="list?.open" />
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<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @close-editor="mapEditor.toggleActive" />
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<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
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<ListPanel ref="list" />
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<TileList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile'" />
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<MapObjectList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'" />
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<MapSettings ref="mapSettingsModal" />
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<TeleportModal ref="teleportModal" />
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</div>
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@ -21,10 +22,11 @@ import config from '@/application/config'
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import 'phaser'
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import type { Map as MapT } from '@/application/types'
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import Map from '@/components/gameMaster/mapEditor/Map.vue'
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import ListPanel from '@/components/gameMaster/mapEditor/partials/ListPanel.vue'
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import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
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import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
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import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
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import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
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import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
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import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { loadAllTileTextures } from '@/services/mapService'
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@ -38,7 +40,6 @@ const mapEditor = useMapEditorComposable()
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const gameStore = useGameStore()
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const mapModal = useTemplateRef('mapModal')
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const list = useTemplateRef('list')
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const mapSettingsModal = useTemplateRef('mapSettingsModal')
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const isLoaded = ref(false)
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@ -93,7 +94,7 @@ function save() {
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pvp: currentMap.pvp,
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mapEffects: currentMap.mapEffects,
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mapEventTiles: currentMap.mapEventTiles,
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placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
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placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, isRotated, positionX, positionY }) => ({ id, mapObject, isRotated, positionX, positionY })) ?? []
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}
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gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
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