Renamed hair > characterHair, split character logic (chat bubble, healthbar etc) into separate components for better DX
This commit is contained in:
@ -166,10 +166,6 @@ const deletingCharacter = ref(null as CharacterT | null)
|
||||
const hairs = ref([] as CharacterHair[])
|
||||
const selectedHair = ref(null as CharacterHair | null)
|
||||
|
||||
watch(selectedHair, (hair: CharacterHair | null) => {
|
||||
console.log(hair)
|
||||
})
|
||||
|
||||
// Fetch characters
|
||||
gameStore.connection?.on('character:list', (data: any) => {
|
||||
characters.value = data
|
||||
@ -194,7 +190,7 @@ function select_character() {
|
||||
deletingCharacter.value = null
|
||||
gameStore.connection?.emit('character:connect', {
|
||||
characterId: selected_character.value,
|
||||
hairId: selectedHair.value?.id
|
||||
characterHairId: selectedHair.value?.id
|
||||
})
|
||||
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
|
||||
}
|
||||
|
Reference in New Issue
Block a user