Renamed hair > characterHair, split character logic (chat bubble, healthbar etc) into separate components for better DX

This commit is contained in:
2024-11-24 15:13:11 +01:00
parent 89d83efca4
commit f7b8c235d8
10 changed files with 153 additions and 75 deletions

View File

@ -166,10 +166,6 @@ const deletingCharacter = ref(null as CharacterT | null)
const hairs = ref([] as CharacterHair[])
const selectedHair = ref(null as CharacterHair | null)
watch(selectedHair, (hair: CharacterHair | null) => {
console.log(hair)
})
// Fetch characters
gameStore.connection?.on('character:list', (data: any) => {
characters.value = data
@ -194,7 +190,7 @@ function select_character() {
deletingCharacter.value = null
gameStore.connection?.emit('character:connect', {
characterId: selected_character.value,
hairId: selectedHair.value?.id
characterHairId: selectedHair.value?.id
})
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
}