Renamed hair > characterHair, split character logic (chat bubble, healthbar etc) into separate components for better DX

This commit is contained in:
Dennis Postma 2024-11-24 15:13:11 +01:00
parent 89d83efca4
commit f7b8c235d8
10 changed files with 153 additions and 75 deletions

6
package-lock.json generated
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@ -3147,9 +3147,9 @@
} }
}, },
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"version": "1.0.30001683", "version": "1.0.30001684",
"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001683.tgz", "resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001684.tgz",
"integrity": "sha512-iqmNnThZ0n70mNwvxpEC2nBJ037ZHZUoBI5Gorh1Mw6IlEAZujEoU1tXA628iZfzm7R9FvFzxbfdgml82a3k8Q==", "integrity": "sha512-G1LRwLIQjBQoyq0ZJGqGIJUXzJ8irpbjHLpVRXDvBEScFJ9b17sgK6vlx0GAJFE21okD7zXl08rRRUfq6HdoEQ==",
"dev": true, "dev": true,
"funding": [ "funding": [
{ {

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@ -1,19 +1,8 @@
<template> <template>
<!-- Chat bubble --> <ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY"> <Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>
<!-- Character name and health -->
<Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container>
<!-- Character sprite -->
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY"> <Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
<!-- HAIR--> <CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<Image :origin-y="4.2" :depth="1" :texture="props.zoneCharacter.character.hair?.spriteId + '-front'" />
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" :flipY="false" /> <Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" :flipY="false" />
</Container> </Container>
</template> </template>
@ -27,22 +16,24 @@ import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, Image, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer' import { Container, Image, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
enum Direction { enum Direction {
POSITIVE, POSITIVE,
NEGATIVE, NEGATIVE,
UNCHANGED UNCHANGED
} }
const props = defineProps<{ const props = defineProps<{
layer: Phaser.Tilemaps.TilemapLayer layer: Phaser.Tilemaps.TilemapLayer
zoneCharacter: ZoneCharacter zoneCharacter: ZoneCharacter
}>() }>()
const charChatContainer = refObj<Phaser.GameObjects.Container>()
const charContainer = refObj<Phaser.GameObjects.Container>() const charContainer = refObj<Phaser.GameObjects.Container>()
const charSprite = refObj<Phaser.GameObjects.Sprite>() const charSprite = refObj<Phaser.GameObjects.Sprite>()
const game = useGame()
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneStore = useZoneStore() const zoneStore = useZoneStore()
const scene = useScene() const scene = useScene()
@ -133,41 +124,6 @@ const updateSprite = () => {
charSprite.value!.setTexture(charTexture.value) charSprite.value!.setTexture(charTexture.value)
} }
const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
}
const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.zoneCharacter.character.name}_chatText`)
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 9.75)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 10.9)
}
}
}
const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 8)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 9)
}
}
}
watch( watch(
() => props.zoneCharacter.character, () => props.zoneCharacter.character,
(newChar, oldChar) => { (newChar, oldChar) => {
@ -182,14 +138,6 @@ watch(
watch(() => props.zoneCharacter, updateSprite) watch(() => props.zoneCharacter, updateSprite)
// Hair demo
loadSpriteTextures(scene, props.zoneCharacter.character.hair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT) loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
.then(() => { .then(() => {
charSprite.value!.setTexture(charTexture.value) charSprite.value!.setTexture(charTexture.value)
@ -200,8 +148,6 @@ loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as
}) })
onMounted(() => { onMounted(() => {
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false)
charContainer.value!.setName(props.zoneCharacter.character!.name) charContainer.value!.setName(props.zoneCharacter.character!.name)
if (props.zoneCharacter.character.id === gameStore.character!.id) { if (props.zoneCharacter.character.id === gameStore.character!.id) {

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@ -0,0 +1,50 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(props.zoneCharacter.character.characterHair?.spriteId)" ref="image" />
</template>
<script lang="ts" setup>
import { computed } from 'vue'
import { Image, refObj, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const image = refObj<Phaser.GameObjects.Image>()
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const texture = computed(() => {
const { rotation, characterHair } = props.zoneCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const imageProps = computed(() => ({
depth: 1,
x: props.currentX,
y: props.currentY,
flipX: false,
texture: texture.value,
}))
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {
console.log(texture.value)
image.value!.setTexture(texture.value!)
image.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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@ -0,0 +1,46 @@
<template>
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>
</template>
<script setup lang="ts">
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/types'
import { onMounted } from 'vue'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const game = useGame()
const charChatContainer = refObj<Phaser.GameObjects.Container>()
const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
}
const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.zoneCharacter.character.name}_chatText`)
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 9.75)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 10.9)
}
}
}
onMounted(() => {
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false)
})
</script>

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@ -0,0 +1,35 @@
<template>
<Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container>
</template>
<script setup lang="ts">
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/types'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const game = useGame()
const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 8)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 9)
}
}
}
</script>

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@ -3,7 +3,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed, onMounted } from 'vue' import { computed } from 'vue'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable' import { loadTexture } from '@/composables/gameComposable'

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@ -166,10 +166,6 @@ const deletingCharacter = ref(null as CharacterT | null)
const hairs = ref([] as CharacterHair[]) const hairs = ref([] as CharacterHair[])
const selectedHair = ref(null as CharacterHair | null) const selectedHair = ref(null as CharacterHair | null)
watch(selectedHair, (hair: CharacterHair | null) => {
console.log(hair)
})
// Fetch characters // Fetch characters
gameStore.connection?.on('character:list', (data: any) => { gameStore.connection?.on('character:list', (data: any) => {
characters.value = data characters.value = data
@ -194,7 +190,7 @@ function select_character() {
deletingCharacter.value = null deletingCharacter.value = null
gameStore.connection?.emit('character:connect', { gameStore.connection?.emit('character:connect', {
characterId: selected_character.value, characterId: selected_character.value,
hairId: selectedHair.value?.id characterHairId: selectedHair.value?.id
}) })
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data)) gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
} }

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@ -57,6 +57,8 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
} }
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) { export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
if (!sprite) return
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json()) const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
for await (const sprite_action of sprite_actions) { for await (const sprite_action of sprite_actions) {
await loadTexture(scene, { await loadTexture(scene, {

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@ -38,7 +38,10 @@ export const useGameStore = defineStore('game', {
return state.game.loadedAssets return state.game.loadedAssets
}, },
getLoadedAsset: (state) => { getLoadedAsset: (state) => {
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key) return (key: string | undefined) => {
if (!key) return null
return state.game.loadedAssets.find((asset) => asset.key === key)
}
}, },
getLoadedAssetsByGroup: (state) => { getLoadedAssetsByGroup: (state) => {
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group) return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)

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@ -169,12 +169,12 @@ export type Character = {
positionX: number positionX: number
positionY: number positionY: number
rotation: number rotation: number
zoneId: number
zone: Zone
characterTypeId: number | null characterTypeId: number | null
characterType: CharacterType | null characterType: CharacterType | null
hairId: number | null characterHairId: number | null
hair: CharacterHair | null characterHair: CharacterHair | null
zoneId: number
zone: Zone
chats: Chat[] chats: Chat[]
items: CharacterItem[] items: CharacterItem[]
} }