This commit is contained in:
Dennis Postma 2024-06-04 18:07:19 +02:00
parent 45d4b69ab3
commit f817a806a3
3 changed files with 16 additions and 27 deletions

View File

@ -38,14 +38,7 @@ scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined { function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y) const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
if (!tile) return undefined;
// console.log(x,y);
// console.log('tile', tile);
if (!tile) {
return undefined
}
return tile return tile
} }

View File

@ -1,7 +1,7 @@
<template> <template>
<TilemapLayerC v-if="zoneStore.isLoaded" :tilemap="tileMap" :tileset="zoneStore.getTiles" ref="tilemapLayer" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" /> <TilemapLayerC v-if="zoneStore.isLoaded" :tilemap="tileMap" :tileset="zoneStore.getTiles" ref="tilemapLayer" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="layer" /> <Controls :layer="layer" />
<Container v-if="zoneStore.isLoaded && zoneStore.getCharacters.length"> <Container v-if="zoneStore.isLoaded">
<Character :layer="layer" v-for="character in zoneStore.getCharacters" :key="character.id" :character="character" /> <Character :layer="layer" v-for="character in zoneStore.getCharacters" :key="character.id" :character="character" />
</Container> </Container>
</template> </template>
@ -74,6 +74,11 @@ socket.getConnection.on('user:disconnect', (data: CharacterType) => {
zoneStore.removeCharacter(data) zoneStore.removeCharacter(data)
}) })
socket.getConnection.on('character:moved', (data: CharacterType) => {
console.log('character:moved', data)
zoneStore.updateCharacter(data);
})
/** /**
* 1 tile is 64x32 * 1 tile is 64x32
* the zone is 10x10 * the zone is 10x10

View File

@ -3,8 +3,8 @@
<!-- @TODO : Text position X must be calculated based on the character name length --> <!-- @TODO : Text position X must be calculated based on the character name length -->
<Text <Text
:text="props.character?.name" :text="props.character?.name"
:x="position.x - 40" :x="props.character.position_x - 40"
:y="position.y - 80" :y="props.character.position_y - 80"
:style="{ :style="{
fontFamily: 'Helvetica, Arial', fontFamily: 'Helvetica, Arial',
color: '#42B883', color: '#42B883',
@ -14,18 +14,20 @@
stroke: '#213547' stroke: '#213547'
}" }"
/> />
<Sprite ref="sprite" texture="character" :x="position.x" :y="position.y" /> <Sprite ref="sprite" texture="character" :x="props.character.position_x" :y="props.character.position_y" />
</Container> </Container>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { Container, onPostUpdate, onPreUpdate, Sprite, Text, useScene } from 'phavuer' import { Container, Sprite, Text, useScene } from 'phavuer'
import { onMounted, reactive, type Ref, ref } from 'vue' import { onMounted, reactive, type Ref, ref, watch } from 'vue'
import config from '@/config' import config from '@/config'
import { useSocketStore } from '@/stores/socket' import { useSocketStore } from '@/stores/socket'
import { type Character as CharacterT } from '@/types' import { type Character as CharacterT } from '@/types'
import { useZoneStore } from '@/stores/zone'
const socket = useSocketStore() const socket = useSocketStore()
const zone = useZoneStore();
const props = defineProps({ const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer, layer: Phaser.Tilemaps.TilemapLayer,
@ -33,20 +35,16 @@ const props = defineProps({
}) })
const scene = useScene() const scene = useScene()
const position = reactive({ x: props.character.position_x, y: props.character.position_y })
const isSelf = props.character.id === socket.character.id; const isSelf = props.character.id === socket.character.id;
const pointer_tile = ref()
onMounted(() => { onMounted(() => {
if (isSelf) setupSelf() if (isSelf) setupSelf()
if (!isSelf) {
}
}); });
function setupSelf() function setupSelf()
{ {
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick) scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick)
const pointer_tile = ref(undefined)
function onPointerClick(pointer: Phaser.Input.Pointer) { function onPointerClick(pointer: Phaser.Input.Pointer) {
if (!isSelf) return; if (!isSelf) return;
@ -79,11 +77,4 @@ function setupSelf()
return tile return tile
} }
} }
socket.getConnection.on('character:moved', (data: CharacterT) => {
console.log('character:moved', data);
if (data.id !== props.character.id) return; // Only update the character that moved
position.x = data.position_x
position.y = data.position_y
})
</script> </script>