diff --git a/src/components/game/character/Character.vue b/src/components/game/character/Character.vue index f9bb117..56e86c4 100644 --- a/src/components/game/character/Character.vue +++ b/src/components/game/character/Character.vue @@ -30,7 +30,7 @@ enum Direction { } const props = defineProps<{ - layer: Phaser.Tilemaps.Tilemap + tilemap: Phaser.Tilemaps.Tilemap zoneCharacter: ZoneCharacter }>() @@ -52,8 +52,8 @@ const updateIsometricDepth = (x: number, y: number) => { } const updatePosition = (x: number, y: number, direction: Direction) => { - const targetX = tileToWorldX(props.layer, x, y) - const targetY = tileToWorldY(props.layer, x, y) + const targetX = tileToWorldX(props.tilemap, x, y) + const targetY = tileToWorldY(props.tilemap, x, y) if (isInitialPosition.value) { currentX.value = targetX @@ -76,7 +76,7 @@ const updatePosition = (x: number, y: number, direction: Direction) => { const duration = distance * 5.7 - tween.value = props.layer.scene.tweens.add({ + tween.value = props.tilemap.scene.tweens.add({ targets: { x: currentX.value, y: currentY.value }, x: targetX, y: targetY, diff --git a/src/components/game/zone/Characters.vue b/src/components/game/zone/Characters.vue index c144d09..c6819b9 100644 --- a/src/components/game/zone/Characters.vue +++ b/src/components/game/zone/Characters.vue @@ -1,5 +1,5 @@