diff --git a/src/components/game/character/Character.vue b/src/components/game/character/Character.vue
index f9bb117..56e86c4 100644
--- a/src/components/game/character/Character.vue
+++ b/src/components/game/character/Character.vue
@@ -30,7 +30,7 @@ enum Direction {
}
const props = defineProps<{
- layer: Phaser.Tilemaps.Tilemap
+ tilemap: Phaser.Tilemaps.Tilemap
zoneCharacter: ZoneCharacter
}>()
@@ -52,8 +52,8 @@ const updateIsometricDepth = (x: number, y: number) => {
}
const updatePosition = (x: number, y: number, direction: Direction) => {
- const targetX = tileToWorldX(props.layer, x, y)
- const targetY = tileToWorldY(props.layer, x, y)
+ const targetX = tileToWorldX(props.tilemap, x, y)
+ const targetY = tileToWorldY(props.tilemap, x, y)
if (isInitialPosition.value) {
currentX.value = targetX
@@ -76,7 +76,7 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
const duration = distance * 5.7
- tween.value = props.layer.scene.tweens.add({
+ tween.value = props.tilemap.scene.tweens.add({
targets: { x: currentX.value, y: currentY.value },
x: targetX,
y: targetY,
diff --git a/src/components/game/zone/Characters.vue b/src/components/game/zone/Characters.vue
index c144d09..c6819b9 100644
--- a/src/components/game/zone/Characters.vue
+++ b/src/components/game/zone/Characters.vue
@@ -1,5 +1,5 @@
-
+