Added resize event to update to particle window size when resizing
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@ -6,7 +6,7 @@
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import { Scene } from 'phavuer'
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import { Scene } from 'phavuer'
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import { useZoneStore } from '@/stores/zoneStore'
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import { useZoneStore } from '@/stores/zoneStore'
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import { useGameStore } from '@/stores/gameStore'
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import { useGameStore } from '@/stores/gameStore'
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import { onBeforeUnmount, ref, watch } from 'vue'
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import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import type { WeatherState } from '@/types'
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import type { WeatherState } from '@/types'
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// Constants
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// Constants
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@ -194,11 +194,24 @@ const setupSocketListeners = () => {
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})
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})
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}
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}
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const updateEffectWindowSize = () => {
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if(rainEmitter.value) rainEmitter.value.updateConfig({x: {min: 0, max: window.innerWidth}})
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if(fogSprite.value) {
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fogSprite.value.setX(window.innerWidth / 2)
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fogSprite.value.setY(window.innerHeight / 2)
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}
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}
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// Watchers
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// Watchers
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watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
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watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
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onMounted(() => {
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window.addEventListener("resize", updateEffectWindowSize);
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})
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// Cleanup
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// Cleanup
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onBeforeUnmount(() => {
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onBeforeUnmount(() => {
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window.removeEventListener("resize", updateEffectWindowSize);
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if (sceneRef.value) sceneRef.value.scene.remove('effects')
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if (sceneRef.value) sceneRef.value.scene.remove('effects')
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gameStore.connection?.off('weather')
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gameStore.connection?.off('weather')
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})
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})
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