(¬_¬")
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@ -55,23 +55,22 @@ let tilesetImages: Tileset[] = [];
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/**
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/**
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* Walk through tiles and add them to the zone as tilesetImages
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* Walk through tiles and add them to the zone as tilesetImages
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*/
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*/
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let tileCount = 1;
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toRaw(assetStore.assets).forEach((asset) => {
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toRaw(assetStore.assets).forEach((asset) => {
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if (asset.group !== 'tiles') {
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if (asset.group !== 'tiles') return
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return
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tilesetImages.push(zone.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset)
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}
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console.log(asset)
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// tilesetImages.push(zone.addTilesetImage(asset.key) as Tileset)
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})
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})
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/**
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const tiles = zone.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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* @TODO BUG : in the map. somehow always the latest tileset is used instead of the correct one.
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const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 0))
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*/
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const t1 = zone.addTilesetImage('tile_1.png') as Tileset
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const t2 = zone.addTilesetImage('tile_2.png') as Tileset
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const t3 = zone.addTilesetImage('tile_3.png') as Tileset
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const tiles = zone.createBlankLayer('tiles', [t1,t2,t3], 0, config.tile_size.y) as TilemapLayer
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function placeTile(layer: TilemapLayer, x: number, y: number, tileName: string) {
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const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 'tile_0.png'))
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let tileImg = zone.getTileset(tileName) as Tileset;
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if (!tileImg) return
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layer.putTileAt(tileImg.firstgid, x, y);
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}
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placeTile(tiles, 0, 0, 'tile_0.png')
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onMounted(() => {})
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onMounted(() => {})
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const pos = tileToWorldXY(tiles, 1, 1)
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const pos = tileToWorldXY(tiles, 1, 1)
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@ -79,15 +78,6 @@ const pos2 = tileToWorldXY(tiles, 1, 2)
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const pos3 = tileToWorldXY(tiles, 2, 1)
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const pos3 = tileToWorldXY(tiles, 2, 1)
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console.log(pos)
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console.log(pos)
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function placeTile(layer: TilemapLayer, x: number, y: number, tileType: string) {
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let tilesett = zone.getTileset(tileType) as Tileset;
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if (!tilesett) return
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console.log(tilesett)
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layer.putTileAt(tilesett.firstgid, x, y);
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}
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placeTile(tiles, 0, 0, 'tile_1.png')
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// Watch for changes in the zoneStore and update the layer
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// Watch for changes in the zoneStore and update the layer
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// watch(
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// watch(
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// () => zoneEditorStore.tiles,
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// () => zoneEditorStore.tiles,
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@ -107,7 +97,7 @@ placeTile(tiles, 0, 0, 'tile_1.png')
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function eraser(tile: Phaser.Tilemaps.Tile) {
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function eraser(tile: Phaser.Tilemaps.Tile) {
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if (zoneEditorStore.drawMode === 'tile') {
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if (zoneEditorStore.drawMode === 'tile') {
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tiles.putTileAt(0, tile.x, tile.y)
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placeTile(tiles, tile.x, tile.y, 'tile_0.png')
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zoneEditorStore.updateTile(tile.x, tile.y, 0)
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zoneEditorStore.updateTile(tile.x, tile.y, 0)
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}
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}
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@ -120,8 +110,8 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
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function pencil(tile: Phaser.Tilemaps.Tile) {
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function pencil(tile: Phaser.Tilemaps.Tile) {
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if (zoneEditorStore.drawMode === 'tile') {
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if (zoneEditorStore.drawMode === 'tile') {
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if (zoneEditorStore.selectedTile === null) return
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if (zoneEditorStore.selectedTile === null) return
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tiles.putTileAt(zoneEditorStore.selectedTile, tile.x, tile.y)
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placeTile(tiles, tile.x, tile.y, zoneEditorStore.selectedTile)
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zoneEditorStore.setTiles(tile.x, tile.y, zoneEditorStore.selectedTile)
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// zoneEditorStore.setTiles(tile.x, tile.y, zoneEditorStore.selectedTile)
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}
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}
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if (zoneEditorStore.drawMode === 'wall') {
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if (zoneEditorStore.drawMode === 'wall') {
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@ -50,7 +50,7 @@ onMounted(async () => {
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/**
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/**
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* Fetch assets from the server
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* Fetch assets from the server
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*/
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*/
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assetStore.fetchAssets();
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await assetStore.fetchAssets();
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const response = await login('ethereal', 'kanker123')
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const response = await login('ethereal', 'kanker123')
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