Improve hair positioning
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@ -142,6 +142,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
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}
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if (characterSprite.value) {
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characterSprite!.value?.setOrigin(0.5, 1)
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characterSprite.value.setTexture(spriteSpriteActionId.value)
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characterSprite.value.setFlipX(isFlippedX.value)
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}
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