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0d5acd48ce
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npm update, npm run format
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2025-03-21 21:52:37 +01:00 |
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fc34a488d9
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Bug fix for hot reload map objects upon saving in map editor
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2025-03-21 21:50:31 +01:00 |
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2881d5f251
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Fix for object depths and proper depths for rotated objects
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2025-03-20 15:17:34 -05:00 |
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e6c684e066
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Depth editing for map objects
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2025-03-12 11:14:12 -05:00 |
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57b503142e
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npm run format
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2025-03-03 22:21:05 +01:00 |
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208b58d05f
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npm update, moved component and updated it to composition API
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2025-03-03 22:09:58 +01:00 |
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87c04b6de5
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Merge remote-tracking branch 'origin/main' into feature/depth-sort-fix
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2025-03-03 21:53:39 +01:00 |
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84f8db5e10
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Split depth map object demo
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2025-03-03 14:38:10 -06:00 |
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84b34c4f85
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Container based handling of placed objects
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2025-02-22 18:00:37 -06:00 |
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a6d6d894a9
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#363 : Moved socket logic into socketManager and removed it from Pinia store
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2025-02-17 01:17:02 +01:00 |
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bc0db8b32b
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Receive new location as array instead of object
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2025-02-16 17:29:21 +01:00 |
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337446497b
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Simple
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2025-02-15 16:51:58 +01:00 |
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d0af83ec60
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N/A
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2025-02-14 23:15:35 +01:00 |
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ddc26a021b
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Depth sort fix attempt
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2025-02-13 14:50:46 +01:00 |
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2e3ff803f6
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Improvement
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2025-02-11 23:17:06 +01:00 |
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dd1cc795de
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Replaced all event names with numbers for less bandwidth usage
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2025-02-11 23:13:15 +01:00 |
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04203cb9c1
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Add opacity to placed map object preview, don't show seconds in clock , updated date format
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2025-02-10 14:37:34 +01:00 |
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a9cedba4e0
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Renamed get to getById, map improvement
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2025-02-09 17:33:10 +01:00 |
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d010159989
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map bug fix
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2025-02-09 17:25:48 +01:00 |
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7071d934b4
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Update origin X and Y values in real-time
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2025-02-06 14:02:50 +01:00 |
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90f3056e08
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Minor improvements
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2025-02-06 13:22:52 +01:00 |
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6c7864b4d4
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Moved map character network event logic into characters component, added playAnimation function to characterComposable, finished attack animation
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2025-02-05 18:27:33 +01:00 |
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d2abf8fda8
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#327 : Fixed map load bug after closing map editor
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2025-02-05 17:01:27 +01:00 |
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d2b6d8dcb3
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Showing placed map object works in both game and map editor, updated types, cleaned some logic
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2025-02-05 02:27:18 +01:00 |
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027fdd7dac
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TS improvements, WIP loading map objects in game map, WIP loading tile textures
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2025-02-05 00:47:28 +01:00 |
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2b40741ca7
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npm run format, moved some files for improved file structure, removed redundant logic
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2025-02-05 00:19:55 +01:00 |
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aee18956f3
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Restored tile editing and proper map clearing behavior
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2025-02-04 14:09:57 -06:00 |
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cf54ab842a
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
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2025-02-04 15:15:29 +01:00 |
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d25100c810
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Depth sorting
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2025-02-04 15:10:43 +01:00 |
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cd1daf9345
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Somehwat improved default object position
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2025-02-04 15:07:25 +01:00 |
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841ec0f3df
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Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile
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2025-02-03 14:53:46 -06:00 |
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90d7252784
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Map object depth calculation adjustment
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2025-02-02 14:39:21 -06:00 |
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554497ecbc
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Map object isometric placement
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2025-02-02 13:45:35 -06:00 |
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5e11b67774
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Moving map objects restored
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2025-02-01 21:36:37 -06:00 |
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7daefb74eb
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Restored placed map object selection and implemented object snapping to tile coordinates
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2025-02-01 18:44:00 -06:00 |
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4adcf8d61d
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Placement of map objects
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2025-02-01 15:56:07 -06:00 |
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99bb1555a0
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Listen for attack events. TODO: finish anim. handling
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2025-02-01 04:30:07 +01:00 |
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a9de031673
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poc
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2025-02-01 01:31:28 +01:00 |
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abc58bfa38
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npm run format, removed container that character was in
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2025-01-28 04:57:21 +01:00 |
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791830fd6f
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Refactoring of modalShown booleans
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2025-01-26 18:56:13 -06:00 |
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82cfe5902f
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Bye
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2025-01-25 16:49:25 +01:00 |
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284ca6f64e
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Finish improving effects component
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2025-01-25 15:44:49 +01:00 |
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967cb1893d
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Re-applied changes
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2025-01-25 15:38:20 +01:00 |
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c8473fc206
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Removed console.log
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2025-01-25 14:48:16 +01:00 |
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a614ee6241
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Fixed value could be undefined ts error
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2025-01-24 19:43:31 -06:00 |
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30845b80e9
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Minor formatting improvement
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2025-01-25 00:02:22 +01:00 |
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3936676f2c
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fog transparency fix
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2025-01-23 13:04:43 -06:00 |
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176f31d84a
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Light calculations with minute percision
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2025-01-23 02:38:30 -06:00 |
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faad00b2a5
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Simplified effects code and implemented smooth interpolation between day an night light values
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2025-01-23 01:56:20 -06:00 |
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a61e05592d
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Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way
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2025-01-22 18:00:39 -06:00 |
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