0e3a0e3dba
Added Tauri config, updated character hair location logic (WIP)
2025-02-19 01:04:47 +01:00
a6d6d894a9
#363 : Moved socket logic into socketManager and removed it from Pinia store
2025-02-17 01:17:02 +01:00
bfb2bcb939
Map editor teleport enhancements
2025-02-16 21:18:06 +01:00
dbb4cae154
Only update value if is self
2025-02-16 18:21:53 +01:00
9a8220e4e0
Teleport walk fix
2025-02-16 18:16:35 +01:00
ad611ef593
Send new location as array instead of object
2025-02-16 17:19:19 +01:00
15dc331a43
Improved movement logic
2025-02-16 17:14:24 +01:00
920baaebde
Updated interval value
2025-02-16 01:55:04 +01:00
b569888682
Set selectedPlacedObject null when exiting map editor
2025-02-15 20:46:00 +01:00
337446497b
Simple
2025-02-15 16:51:58 +01:00
132121c082
ToggleGmPanel > set false
2025-02-14 16:22:21 +01:00
56f30093f6
Teleport fix WIP
2025-02-14 03:04:42 +01:00
bcf0d2832d
Feedback Shilo
...
the placement of map objects sometimes placed in a tile that the mouse wasnt over. but i didnt try reproducing the issue.
opening map editor doesnt close the gm window (nor show the map editor). not obvious.
side panels like map objects doesnt have a close button. so i was only able to close it by switching to "move" tool.
2025-02-14 02:34:56 +01:00
f83e2bf8c8
Merge remote-tracking branch 'origin/main' into feature/map-refactor
2025-02-14 02:08:23 +01:00
579749f4e0
fuck depth sorting man
2025-02-13 17:08:47 +01:00
2e3ff803f6
Improvement
2025-02-11 23:17:06 +01:00
dd1cc795de
Replaced all event names with numbers for less bandwidth usage
2025-02-11 23:13:15 +01:00
87ffc98cce
Best undo/redo function across all map editor elements
2025-02-10 16:08:56 -06:00
5f2c7a09b1
Slightly improved logic
2025-02-10 18:32:35 +01:00
b27a2e8779
Updated move interval
2025-02-10 15:33:09 +01:00
b3c9e3ca3d
75
2025-02-10 15:30:08 +01:00
31a91c3f9f
Prod. env improvements
2025-02-10 15:26:47 +01:00
cbd111a05b
Map eidtor work , new walk sound
2025-02-10 01:46:31 +01:00
f79ebedc62
Improvement
2025-02-09 21:27:02 +01:00
a9cedba4e0
Renamed get to getById, map improvement
2025-02-09 17:33:10 +01:00
838610d041
Cleaned sound composable code
2025-02-06 22:35:54 +01:00
fb3a59aa59
Cache audio
2025-02-06 22:32:25 +01:00
db52bcfff3
Global const for composable
2025-02-06 21:46:51 +01:00
12735756d7
Added more SFX logic
2025-02-06 21:43:09 +01:00
c2d41a63a7
Added playSound func, use this on attack
2025-02-06 21:00:32 +01:00
b83c340385
Iso depth fix for character on spawn
2025-02-06 14:04:43 +01:00
7071d934b4
Update origin X and Y values in real-time
2025-02-06 14:02:50 +01:00
15b212160d
Walk improvement
2025-02-06 13:46:21 +01:00
2a2841cf16
Fix
2025-02-06 13:34:12 +01:00
a545018639
Removed unused param
2025-02-06 13:24:32 +01:00
3c06f7db97
Loop fix, added btn-indigo to general styling
2025-02-05 19:50:53 +01:00
6c7864b4d4
Moved map character network event logic into characters component, added playAnimation function to characterComposable, finished attack animation
2025-02-05 18:27:33 +01:00
dffdd0542f
#343 : Depth sorting improvement for character component
2025-02-05 17:06:31 +01:00
d2b6d8dcb3
Showing placed map object works in both game and map editor, updated types, cleaned some logic
2025-02-05 02:27:18 +01:00
2b40741ca7
npm run format, moved some files for improved file structure, removed redundant logic
2025-02-05 00:19:55 +01:00
aee18956f3
Restored tile editing and proper map clearing behavior
2025-02-04 14:09:57 -06:00
cf54ab842a
Merge remote-tracking branch 'origin/main' into feature/map-refactor
...
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
2025-02-04 15:15:29 +01:00
d25100c810
Depth sorting
2025-02-04 15:10:43 +01:00
90d7252784
Map object depth calculation adjustment
2025-02-02 14:39:21 -06:00
efeae337ab
Restored map editor event tiles
2025-02-02 00:02:19 -06:00
7daefb74eb
Restored placed map object selection and implemented object snapping to tile coordinates
2025-02-01 18:44:00 -06:00
4adcf8d61d
Placement of map objects
2025-02-01 15:56:07 -06:00
e53e154d16
npm run format
2025-02-01 16:18:33 +01:00
db426bb03e
Fix for chat bubble
2025-02-01 15:48:42 +01:00
af26ca5e89
Added container for character for easier X and Y coord handling
2025-02-01 15:27:14 +01:00