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35f0dcca64
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Hierarchical pointer handling logic
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2025-01-26 21:21:24 -06:00 |
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9618e07bc6
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refactoring pointer events and input handling improvements
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2025-01-26 20:50:34 -06:00 |
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791830fd6f
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Refactoring of modalShown booleans
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2025-01-26 18:56:13 -06:00 |
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14aa696197
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Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
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2025-01-26 23:28:15 +01:00 |
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45a9d8cfdb
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Formatted code
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2025-01-25 14:45:09 +01:00 |
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e0a48a089a
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Sorted imports
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2025-01-25 13:49:52 +01:00 |
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69f9944dc7
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Use Dexie instead of Pinia store values in tileList inside mapEditor
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2025-01-25 13:49:03 +01:00 |
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7a51323682
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:40 +01:00 |
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5202251ac7
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Tailwind improvement
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2025-01-23 00:50:35 +01:00 |
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5e2781b265
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Removed placedMapObject depth field, cleaned package.json, creating & deleting maps now works with mapStorage
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2025-01-23 00:47:34 +01:00 |
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ebd6d96e54
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Started streamlining map editor with regular map logic
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2025-01-22 20:34:56 +01:00 |
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2d48f83802
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Load tiles before showing map editor UI
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2025-01-22 00:31:14 +01:00 |
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7dccb73698
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TS improvement
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2025-01-21 23:38:42 +01:00 |
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93baa10acf
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Improvements
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2025-01-14 02:39:41 +01:00 |
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0657dbcb1b
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Tiny improvements
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2025-01-13 14:51:28 +01:00 |
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5cf7423a5c
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PlacedMapObjects.vue refactor for map
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2025-01-13 11:40:41 +01:00 |
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4d88917526
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Loading placed map objects works again
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2025-01-13 11:02:04 +01:00 |
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8f07cf5093
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Map editor tiles are now fully loaded from cache
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2025-01-13 10:52:40 +01:00 |
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367d536c52
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more shit
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2025-01-12 22:11:33 +01:00 |
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b9bcfc719f
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Merge remote-tracking branch 'origin/feature/cache'
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2025-01-10 23:23:00 +01:00 |
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7546116878
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Better variable namings
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2025-01-09 15:58:02 +01:00 |
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2b84bfcad2
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#305 - Made all list types full height
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2025-01-07 21:00:26 +01:00 |
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c2db9b5469
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POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code
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2025-01-07 03:59:08 +01:00 |
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41f82897a8
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Better naming
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2025-01-06 00:11:19 +01:00 |
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37b97b0aac
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Fixes
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2025-01-05 22:06:05 +01:00 |
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c1d9cc3a11
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Disabled vue dev tools, replaced ref with shallowRef, better naming
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2025-01-05 21:00:16 +01:00 |
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b54b825422
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Map event tile improvements
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2025-01-05 06:22:28 +01:00 |
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0142850983
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Map editor WIP
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2025-01-05 04:01:50 +01:00 |
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2d09715dc4
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Map editor improvements
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2025-01-05 01:43:39 +01:00 |
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ef807982a5
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Map editor improvements
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2025-01-05 00:07:55 +01:00 |
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ae0841889b
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Fixed emits
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2025-01-04 23:17:54 +01:00 |
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bdd2f93175
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Added gap between list elements
(Cyan boxes touched when 1 item was selected and other was hovered over)
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2025-01-04 22:41:20 +01:00 |
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700bd57e67
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Almost finalised refactoring
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2025-01-03 14:35:08 +01:00 |
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40c87f0ee3
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Renamed zone > map
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2025-01-02 17:31:31 +01:00 |
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2abce7a7e7
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Sorted imports
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2025-01-01 19:05:24 +01:00 |
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d0c08c25fd
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#286 - Added global class for fully absolute-centering elements
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2024-12-29 02:21:21 +01:00 |
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18b07d2f46
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Several fixes, improvements, refactor for authentication
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2024-12-27 19:00:53 +01:00 |
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231f19a30f
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Added characterChest component for chest equipment, moved some files
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2024-12-27 00:27:54 +01:00 |
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179ceb0ca0
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Cleaned up assets, added default border values to main.scss
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2024-12-26 20:03:42 +01:00 |
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85f0fca2ae
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Added copy sprite button, changed asset manager layout, updated packages
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2024-12-24 00:54:20 +01:00 |
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baae737d6b
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CRUD components for items
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2024-12-22 20:08:45 +01:00 |
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b9a1ce5ab5
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Adjusted sorting
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2024-12-22 02:36:14 +01:00 |
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2c7a1e27be
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Fixes for origin being string, styling bug hair select and wrong label tags
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2024-12-21 17:48:20 +01:00 |
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11e978121f
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Renamed frame speed > frame rate
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2024-12-21 02:27:47 +01:00 |
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727ca99b73
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#262 : Use frameRate is value is set in sprite settings
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2024-12-21 02:20:03 +01:00 |
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5eabb39ec8
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Improved hair animation
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2024-12-20 01:28:48 +01:00 |
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03313cb092
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#259 - Changed bg options for modals, restyled GM Panel
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2024-12-15 15:24:10 +01:00 |
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facdd2d1b4
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Minor styling changes
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2024-12-13 00:47:36 +01:00 |
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7d6bd39f29
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GmPanel is full screen by default now
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2024-12-12 01:12:33 +01:00 |
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301340327a
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Added components to manage hair types
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2024-11-23 15:29:49 +01:00 |
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