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390187f353
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#202 - Enable / disable placed map object preview
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2025-02-10 01:51:45 +01:00 |
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cbd111a05b
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Map eidtor work , new walk sound
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2025-02-10 01:46:31 +01:00 |
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c56c2796c4
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format
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2025-02-09 22:36:55 +01:00 |
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f45a51c230
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Clean
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2025-02-09 22:09:42 +01:00 |
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f79ebedc62
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Improvement
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2025-02-09 21:27:02 +01:00 |
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39e00c6feb
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Move toolbar over when listpanel is open
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2025-02-09 20:03:47 +01:00 |
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369522fda3
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#321 - Show corresponding list when drawMode is selected & vice versa
Synced with main, cleaned up unused consts
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2025-02-07 20:37:11 +01:00 |
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48d1d920be
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Merge remote-tracking branch 'origin/main' into feature/#321
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2025-02-07 00:23:32 +01:00 |
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7542fd70ed
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#351 : Added map editor settings modal
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2025-02-07 00:23:13 +01:00 |
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ec6f3031b8
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Rebuilt side panel for object & tile lists
Reorganised file structure
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2025-02-06 23:20:30 +01:00 |
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2b40741ca7
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npm run format, moved some files for improved file structure, removed redundant logic
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2025-02-05 00:19:55 +01:00 |
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cf54ab842a
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
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2025-02-04 15:15:29 +01:00 |
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841ec0f3df
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Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile
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2025-02-03 14:53:46 -06:00 |
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8e81ce716b
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Minor tweaks and fixes
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2025-01-31 23:11:15 +01:00 |
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4fba3678d6
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Added eraser to tool check
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2025-01-31 23:01:19 +01:00 |
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67f83c3447
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Forgor styling on the other tiles, fix tab closing
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2025-01-31 22:57:14 +01:00 |
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d665ac989c
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#321 - Made mapObjectList & tileList side panels
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2025-01-31 22:35:13 +01:00 |
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0f46e3b6d2
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#323 - Added alt to all images, also removed unused templates
Templates for old user panel hadnt been removed yet
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2025-01-31 19:35:29 +01:00 |
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fb6e2aa742
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Undo and redo cycling through map edit history
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2025-01-29 19:48:09 -06:00 |
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ba90982e35
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Implemented tap vs hold drawing setting
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2025-01-28 13:52:15 -06:00 |
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85537840ab
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Improved code
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2025-01-28 05:14:37 +01:00 |
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2b7082ac92
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Bug fix caused by formatting
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2025-01-28 05:01:52 +01:00 |
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abc58bfa38
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npm run format, removed container that character was in
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2025-01-28 04:57:21 +01:00 |
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6bede8c44e
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Map editor ui fixes, switching back to game from map editor, draw/tap checkbox, and partial restoration of tile picker function
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2025-01-27 14:33:29 -06:00 |
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9e652868ca
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Prepping to work on Placed map objects
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2025-01-27 00:18:46 -06:00 |
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9618e07bc6
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refactoring pointer events and input handling improvements
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2025-01-26 20:50:34 -06:00 |
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791830fd6f
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Refactoring of modalShown booleans
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2025-01-26 18:56:13 -06:00 |
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14aa696197
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Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
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2025-01-26 23:28:15 +01:00 |
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7a51323682
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:40 +01:00 |
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93baa10acf
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Improvements
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2025-01-14 02:39:41 +01:00 |
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0657dbcb1b
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Tiny improvements
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2025-01-13 14:51:28 +01:00 |
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0142850983
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Map editor WIP
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2025-01-05 04:01:50 +01:00 |
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40c87f0ee3
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Renamed zone > map
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2025-01-02 17:31:31 +01:00 |
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