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cbd111a05b
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Map eidtor work , new walk sound
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2025-02-10 01:46:31 +01:00 |
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f79ebedc62
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Improvement
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2025-02-09 21:27:02 +01:00 |
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a9cedba4e0
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Renamed get to getById, map improvement
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2025-02-09 17:33:10 +01:00 |
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838610d041
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Cleaned sound composable code
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2025-02-06 22:35:54 +01:00 |
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fb3a59aa59
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Cache audio
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2025-02-06 22:32:25 +01:00 |
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db52bcfff3
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Global const for composable
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2025-02-06 21:46:51 +01:00 |
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12735756d7
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Added more SFX logic
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2025-02-06 21:43:09 +01:00 |
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c2d41a63a7
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Added playSound func, use this on attack
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2025-02-06 21:00:32 +01:00 |
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b83c340385
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Iso depth fix for character on spawn
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2025-02-06 14:04:43 +01:00 |
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7071d934b4
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Update origin X and Y values in real-time
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2025-02-06 14:02:50 +01:00 |
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15b212160d
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Walk improvement
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2025-02-06 13:46:21 +01:00 |
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2a2841cf16
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Fix
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2025-02-06 13:34:12 +01:00 |
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a545018639
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Removed unused param
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2025-02-06 13:24:32 +01:00 |
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3c06f7db97
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Loop fix, added btn-indigo to general styling
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2025-02-05 19:50:53 +01:00 |
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6c7864b4d4
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Moved map character network event logic into characters component, added playAnimation function to characterComposable, finished attack animation
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2025-02-05 18:27:33 +01:00 |
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dffdd0542f
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#343: Depth sorting improvement for character component
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2025-02-05 17:06:31 +01:00 |
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d2b6d8dcb3
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Showing placed map object works in both game and map editor, updated types, cleaned some logic
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2025-02-05 02:27:18 +01:00 |
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2b40741ca7
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npm run format, moved some files for improved file structure, removed redundant logic
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2025-02-05 00:19:55 +01:00 |
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aee18956f3
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Restored tile editing and proper map clearing behavior
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2025-02-04 14:09:57 -06:00 |
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cf54ab842a
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
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2025-02-04 15:15:29 +01:00 |
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d25100c810
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Depth sorting
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2025-02-04 15:10:43 +01:00 |
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90d7252784
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Map object depth calculation adjustment
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2025-02-02 14:39:21 -06:00 |
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efeae337ab
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Restored map editor event tiles
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2025-02-02 00:02:19 -06:00 |
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7daefb74eb
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Restored placed map object selection and implemented object snapping to tile coordinates
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2025-02-01 18:44:00 -06:00 |
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4adcf8d61d
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Placement of map objects
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2025-02-01 15:56:07 -06:00 |
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e53e154d16
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npm run format
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2025-02-01 16:18:33 +01:00 |
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db426bb03e
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Fix for chat bubble
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2025-02-01 15:48:42 +01:00 |
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af26ca5e89
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Added container for character for easier X and Y coord handling
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2025-02-01 15:27:14 +01:00 |
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e4b9bb4d61
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Refactored Character.vue as preparation for attack anims.
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2025-02-01 15:10:52 +01:00 |
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99bb1555a0
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Listen for attack events. TODO: finish anim. handling
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2025-02-01 04:30:07 +01:00 |
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ac1396304f
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Added web worker to improve tile analysis performance
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2025-02-01 03:11:13 +01:00 |
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9d95562679
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Implemented logic to walk with arrow keys
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2025-02-01 01:43:01 +01:00 |
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a9de031673
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poc
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2025-02-01 01:31:28 +01:00 |
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e389534e30
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npm run format
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2025-01-31 22:33:45 +01:00 |
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7d3946e274
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#96 - Renamed and refactored pointer handler composables in favor of arrow key movement.
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2025-01-31 22:26:23 +01:00 |
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f268ac9e5b
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Removed comment, updated types for sprite actions, minor modal component improvement, added components for better sprite management
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2025-01-30 18:29:55 +01:00 |
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ba90982e35
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Implemented tap vs hold drawing setting
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2025-01-28 13:52:15 -06:00 |
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abc58bfa38
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npm run format, removed container that character was in
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2025-01-28 04:57:21 +01:00 |
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027325f2bf
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
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2025-01-28 01:59:29 +01:00 |
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9e652868ca
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Prepping to work on Placed map objects
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2025-01-27 00:18:46 -06:00 |
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9618e07bc6
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refactoring pointer events and input handling improvements
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2025-01-26 20:50:34 -06:00 |
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791830fd6f
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Refactoring of modalShown booleans
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2025-01-26 18:56:13 -06:00 |
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37acf1782b
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Removed isAnimated and isLooping fields
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2025-01-27 01:51:53 +01:00 |
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14aa696197
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Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
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2025-01-26 23:28:15 +01:00 |
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7a51323682
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:40 +01:00 |
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fab0b08425
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:02 +01:00 |
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2d48f83802
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Load tiles before showing map editor UI
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2025-01-22 00:31:14 +01:00 |
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93baa10acf
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Improvements
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2025-01-14 02:39:41 +01:00 |
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419cf319be
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TS fix
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2025-01-14 02:17:35 +01:00 |
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5cf7423a5c
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PlacedMapObjects.vue refactor for map
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2025-01-13 11:40:41 +01:00 |
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