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94eab073e6
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Max 2. pivot points
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2025-02-15 17:57:30 +01:00 |
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d8805dd775
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Added pivot point logic
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2025-02-15 16:40:17 +01:00 |
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2e3ff803f6
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Improvement
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2025-02-11 23:17:06 +01:00 |
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dd1cc795de
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Replaced all event names with numbers for less bandwidth usage
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2025-02-11 23:13:15 +01:00 |
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13e8c1b4dd
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Show sprite duration
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2025-02-10 16:10:36 +01:00 |
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6ba4c1b843
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Updated Dockerfile, renamed config key
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2025-02-07 01:14:57 +01:00 |
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b195f1399f
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Updated modal bg styles to correct values, started working on map object setting modal
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2025-02-05 21:04:47 +01:00 |
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3c06f7db97
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Loop fix, added btn-indigo to general styling
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2025-02-05 19:50:53 +01:00 |
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0c9a41c286
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Image dimension bug fix
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2025-02-05 17:42:16 +01:00 |
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e53e154d16
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npm run format
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2025-02-01 16:18:33 +01:00 |
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d7f60d7bfc
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Don't include sprite dimensions in payload sent to server
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2025-02-01 14:49:33 +01:00 |
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e389534e30
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npm run format
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2025-01-31 22:33:45 +01:00 |
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5dd9d1e7af
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Added temp. offset logic for easier sprite management
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2025-01-31 02:16:19 +01:00 |
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15f9e9861e
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Zoom
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2025-01-31 01:55:52 +01:00 |
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5747166822
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Don't toggle accordion on button press
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2025-01-31 01:17:44 +01:00 |
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57ad9d4889
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Don't update after closing sprite action img offset modal
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2025-01-30 18:32:33 +01:00 |
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f268ac9e5b
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Removed comment, updated types for sprite actions, minor modal component improvement, added components for better sprite management
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2025-01-30 18:29:55 +01:00 |
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027325f2bf
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
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2025-01-28 01:59:29 +01:00 |
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37acf1782b
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Removed isAnimated and isLooping fields
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2025-01-27 01:51:53 +01:00 |
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14aa696197
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Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
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2025-01-26 23:28:15 +01:00 |
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e0a48a089a
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Sorted imports
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2025-01-25 13:49:52 +01:00 |
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69f9944dc7
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Use Dexie instead of Pinia store values in tileList inside mapEditor
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2025-01-25 13:49:03 +01:00 |
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7a51323682
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:40 +01:00 |
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93baa10acf
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Improvements
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2025-01-14 02:39:41 +01:00 |
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0657dbcb1b
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Tiny improvements
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2025-01-13 14:51:28 +01:00 |
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b9bcfc719f
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Merge remote-tracking branch 'origin/feature/cache'
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2025-01-10 23:23:00 +01:00 |
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2b84bfcad2
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#305 - Made all list types full height
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2025-01-07 21:00:26 +01:00 |
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c2db9b5469
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POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code
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2025-01-07 03:59:08 +01:00 |
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37b97b0aac
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Fixes
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2025-01-05 22:06:05 +01:00 |
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ef807982a5
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Map editor improvements
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2025-01-05 00:07:55 +01:00 |
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bdd2f93175
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Added gap between list elements
(Cyan boxes touched when 1 item was selected and other was hovered over)
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2025-01-04 22:41:20 +01:00 |
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700bd57e67
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Almost finalised refactoring
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2025-01-03 14:35:08 +01:00 |
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40c87f0ee3
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Renamed zone > map
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2025-01-02 17:31:31 +01:00 |
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2abce7a7e7
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Sorted imports
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2025-01-01 19:05:24 +01:00 |
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d0c08c25fd
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#286 - Added global class for fully absolute-centering elements
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2024-12-29 02:21:21 +01:00 |
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18b07d2f46
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Several fixes, improvements, refactor for authentication
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2024-12-27 19:00:53 +01:00 |
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231f19a30f
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Added characterChest component for chest equipment, moved some files
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2024-12-27 00:27:54 +01:00 |
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179ceb0ca0
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Cleaned up assets, added default border values to main.scss
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2024-12-26 20:03:42 +01:00 |
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85f0fca2ae
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Added copy sprite button, changed asset manager layout, updated packages
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2024-12-24 00:54:20 +01:00 |
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baae737d6b
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CRUD components for items
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2024-12-22 20:08:45 +01:00 |
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b9a1ce5ab5
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Adjusted sorting
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2024-12-22 02:36:14 +01:00 |
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2c7a1e27be
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Fixes for origin being string, styling bug hair select and wrong label tags
|
2024-12-21 17:48:20 +01:00 |
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11e978121f
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Renamed frame speed > frame rate
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2024-12-21 02:27:47 +01:00 |
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727ca99b73
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#262 : Use frameRate is value is set in sprite settings
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2024-12-21 02:20:03 +01:00 |
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03313cb092
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#259 - Changed bg options for modals, restyled GM Panel
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2024-12-15 15:24:10 +01:00 |
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facdd2d1b4
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Minor styling changes
|
2024-12-13 00:47:36 +01:00 |
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301340327a
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Added components to manage hair types
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2024-11-23 15:29:49 +01:00 |
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d820490b2b
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Added update logic for character types, added isEnabledForCharCreation field
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2024-11-17 17:52:24 +01:00 |
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2c96caee4f
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Text white when item is active in asset manager
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2024-11-17 17:00:07 +01:00 |
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f75528b2af
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Merge remote-tracking branch 'origin/feature/#215-dexie-caching-implementation' into feature/character-profile
# Conflicts:
# src/screens/Game.vue
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2024-10-25 22:20:34 +02:00 |
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