20 Commits

Author SHA1 Message Date
838610d041 Cleaned sound composable code 2025-02-06 22:35:54 +01:00
fb3a59aa59 Cache audio 2025-02-06 22:32:25 +01:00
bdbda6456c CharHair work 2025-01-28 16:32:16 +01:00
37acf1782b Removed isAnimated and isLooping fields 2025-01-27 01:51:53 +01:00
69f9944dc7 Use Dexie instead of Pinia store values in tileList inside mapEditor 2025-01-25 13:49:03 +01:00
7a51323682 Load map data inside a composable instead of Pinia store 2025-01-25 02:38:40 +01:00
5e2781b265 Removed placedMapObject depth field, cleaned package.json, creating & deleting maps now works with mapStorage 2025-01-23 00:47:34 +01:00
41005735f9 Added version to dexie base class 2025-01-22 20:34:16 +01:00
8f07cf5093 Map editor tiles are now fully loaded from cache 2025-01-13 10:52:40 +01:00
fb18841c91 npm run format 2025-01-09 16:02:17 +01:00
03fef60621 Load textures using cache data instead of data sent from server 2025-01-08 21:13:04 +01:00
574777da80 stuffs 2025-01-07 22:20:46 +01:00
5fcb336835 Moved file 2024-12-30 17:44:56 +01:00
18b07d2f46 Several fixes, improvements, refactor for authentication 2024-12-27 19:00:53 +01:00
9d0f810ab3 Double field fix 2024-12-27 00:54:31 +01:00
6dad7bc9dd http improvements, fixed link 2024-12-27 00:48:36 +01:00
231f19a30f Added characterChest component for chest equipment, moved some files 2024-12-27 00:27:54 +01:00
0e455f8ffc Use originX and Y for hair 2024-12-21 03:00:09 +01:00
39b65b3884 npm run format 2024-10-30 10:07:22 +01:00
c62ff2efc1 Refactor assetManager, renamed assetManager to assetStorage, renamed AssetT to AssetDataT, added better error handling in authentication service, continued working on dynamic asset loading for both maps and map editor 2024-10-30 09:36:16 +01:00