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c82db9813e
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Remove redundant import
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2025-02-13 11:34:32 -06:00 |
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2d6b1ff1e0
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Merge branch 'feature/map-refactor' of ssh://gitea.directonline.io:29417/noxious/client into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
# src/components/gameMaster/mapEditor/partials/Toolbar.vue
# src/components/screens/MapEditor.vue
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2025-02-12 18:38:14 -06:00 |
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59243e0e17
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Merge cleanup
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2025-02-10 16:21:23 -06:00 |
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87ffc98cce
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Best undo/redo function across all map editor elements
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2025-02-10 16:08:56 -06:00 |
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0c450b24ed
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Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP)
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2025-02-10 16:08:15 -06:00 |
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9459639497
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Best undo/redo function across all map editor elements
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2025-02-10 16:02:38 -06:00 |
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592d1df9bf
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Removed conflicting and redundant logic
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2025-02-10 13:39:17 +01:00 |
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cbd111a05b
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Map eidtor work , new walk sound
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2025-02-10 01:46:31 +01:00 |
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c228af7bb6
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Moved if logic into component for improved performance, inline value updating for select fields
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2025-02-09 22:29:24 +01:00 |
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f79ebedc62
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Improvement
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2025-02-09 21:27:02 +01:00 |
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a9cedba4e0
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Renamed get to getById, map improvement
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2025-02-09 17:33:10 +01:00 |
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275dd95c69
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Cleaned character create event
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2025-02-09 17:13:22 +01:00 |
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ca307d4de3
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Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP)
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2025-02-08 15:07:21 -06:00 |
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ec6f3031b8
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Rebuilt side panel for object & tile lists
Reorganised file structure
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2025-02-06 23:20:30 +01:00 |
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fb3a59aa59
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Cache audio
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2025-02-06 22:32:25 +01:00 |
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db52bcfff3
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Global const for composable
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2025-02-06 21:46:51 +01:00 |
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12735756d7
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Added more SFX logic
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2025-02-06 21:43:09 +01:00 |
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6383320e8c
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#209 : Improved logic for button presses
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2025-02-06 21:20:49 +01:00 |
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557b8aaabb
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Added connect sound
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2025-02-06 21:08:55 +01:00 |
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7730fd81bd
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Phaser moment
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2025-02-05 22:13:29 +01:00 |
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d2b6d8dcb3
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Showing placed map object works in both game and map editor, updated types, cleaned some logic
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2025-02-05 02:27:18 +01:00 |
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2b40741ca7
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npm run format, moved some files for improved file structure, removed redundant logic
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2025-02-05 00:19:55 +01:00 |
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aee18956f3
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Restored tile editing and proper map clearing behavior
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2025-02-04 14:09:57 -06:00 |
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cf54ab842a
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/gameMaster/mapEditor/Map.vue
# src/components/gameMaster/mapEditor/partials/MapObjectList.vue
# src/components/gameMaster/mapEditor/partials/TileList.vue
# src/components/screens/MapEditor.vue
# src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
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2025-02-04 15:15:29 +01:00 |
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841ec0f3df
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Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile
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2025-02-03 14:53:46 -06:00 |
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554497ecbc
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Map object isometric placement
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2025-02-02 13:45:35 -06:00 |
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7daefb74eb
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Restored placed map object selection and implemented object snapping to tile coordinates
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2025-02-01 18:44:00 -06:00 |
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4adcf8d61d
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Placement of map objects
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2025-02-01 15:56:07 -06:00 |
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9d95562679
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Implemented logic to walk with arrow keys
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2025-02-01 01:43:01 +01:00 |
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d665ac989c
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#321 - Made mapObjectList & tileList side panels
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2025-01-31 22:35:13 +01:00 |
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0f46e3b6d2
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#323 - Added alt to all images, also removed unused templates
Templates for old user panel hadnt been removed yet
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2025-01-31 19:35:29 +01:00 |
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7fd334d414
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Applied styling fix
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2025-01-31 01:19:49 +01:00 |
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c7d4b5f2c3
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Updates TS hints
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2025-01-31 01:18:49 +01:00 |
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c010373e5b
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Updated loading indicator to match the other one we have
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2025-01-30 18:35:51 +01:00 |
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144a513cb6
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Switched list modals to right side of screen
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2025-01-28 14:12:18 -06:00 |
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2a6321b06b
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Tile and map object list modals start at top left
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2025-01-28 14:09:40 -06:00 |
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ba90982e35
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Implemented tap vs hold drawing setting
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2025-01-28 13:52:15 -06:00 |
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abc58bfa38
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npm run format, removed container that character was in
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2025-01-28 04:57:21 +01:00 |
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6bede8c44e
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Map editor ui fixes, switching back to game from map editor, draw/tap checkbox, and partial restoration of tile picker function
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2025-01-27 14:33:29 -06:00 |
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9618e07bc6
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refactoring pointer events and input handling improvements
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2025-01-26 20:50:34 -06:00 |
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791830fd6f
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Refactoring of modalShown booleans
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2025-01-26 18:56:13 -06:00 |
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14aa696197
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Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
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2025-01-26 23:28:15 +01:00 |
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cfac1d508b
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Minor change
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2025-01-25 16:49:45 +01:00 |
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82cfe5902f
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Bye
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2025-01-25 16:49:25 +01:00 |
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7a51323682
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:40 +01:00 |
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bc685c63ef
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Cleaned code; overwrite cache if newer results are found
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2025-01-23 20:40:41 +01:00 |
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9744083dea
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Renamed downloadAndStore to downloadCache
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2025-01-23 19:46:19 +01:00 |
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5e2781b265
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Removed placedMapObject depth field, cleaned package.json, creating & deleting maps now works with mapStorage
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2025-01-23 00:47:34 +01:00 |
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ebd6d96e54
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Started streamlining map editor with regular map logic
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2025-01-22 20:34:56 +01:00 |
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78f1c6e6a0
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Added font to loading text
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2025-01-22 00:36:00 +01:00 |
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